BacMeth Posted May 3, 2002 Posted May 3, 2002 how can i import md3 files into max4.2? the popnfresh plugin doesnt support import.. only export i have to import the saber_w.md3 file WITH tags (milkshape simply imports WITHOUT em) i have to have em to be able to release my katana model EDIT: if anyone manages to import the tags from the saber_w.md3 file then PLEEEZ send it to me
spacermonkey Posted May 3, 2002 Posted May 3, 2002 if you search for a gmax script - that imports exports md3, then it will also work with max 4.2 I would post a link but I cant find it atm.
BacMeth Posted May 3, 2002 Author Posted May 3, 2002 ok i found a script that imports md3 files and the tags... hm now i have to risk it to sound stupeeed but what am i supposed to do with it? placed it in my scripts folder ... when i chose open script i get the code... mkay when i choose run script nothing really happens... do i have to set up the filename in the script first or how can i use it? plz help a script newbie (me feels very stupid) in the code it says something about a import button... and there's an "on import button pressed" function.... hmm....
BacMeth Posted May 4, 2002 Author Posted May 4, 2002 Bump very very very VERY!!! important to me plz help
VEGETA2K1 Posted May 4, 2002 Posted May 4, 2002 can u post the tool u r using? and where u got it form? so we can play with it and tell u whats up?
BacMeth Posted May 4, 2002 Author Posted May 4, 2002 http://www.geocities.com/bacmeth/q3-md3betaIMPORT.zip copy and paste the link into your adress bar clicking wont work... EDIT: just to make sure.. the main page again.. link is at the bottom http://www.geocities.com/bacmeth/index.html
Madjai Posted May 4, 2002 Posted May 4, 2002 when i import the saber md3 in gmax all im getting is the model, nothing else...
BacMeth Posted May 4, 2002 Author Posted May 4, 2002 in the script i'm trying to use it says that it imports tags.. so i gotta get this thing to work
VEGETA2K1 Posted May 4, 2002 Posted May 4, 2002 i havnt tried it yet, but on the site it says "TRYING tog et to work" maybe hes not having much luck either?
Madjai Posted May 4, 2002 Posted May 4, 2002 ok bacmeth, i d/l that importer and it works like a charm, tags and all at first when i selected it under MAXscripts it did nothing, then i d/led a q2 importer, selected it, it brought the menu down and the q3 menu down, so it works, in gmax at least =)
VEGETA2K1 Posted May 4, 2002 Posted May 4, 2002 reallly busy now, wil ldo so soon,........ one day.........
BacMeth Posted May 4, 2002 Author Posted May 4, 2002 k thx alot... all my work is worthless if i dont get that tag thingy to work...
Drunkentoad Posted May 4, 2002 Posted May 4, 2002 yo im also trying to the same thing. And i got no clue what any of you said. i got that script up it doesnt work. I really need to impot those models so if anyone can tell me what to do id appreciate it extremely.
BacMeth Posted May 4, 2002 Author Posted May 4, 2002 i really DO hope someone will help me/us hm another way to help me fix my problem would be telling me how to rotate the lightsaber blade.... the tag_flash tells the prog where the blade has to emit from... but rotating the tage doesnt rotate the blade... the tag_parent indicates the center of the model this one is important when the lightsaber is thrown... the model will disappear if you throw it without the tag the position of the tag_parent doesnt modify the tag_flash's rotation....
VEGETA2K1 Posted May 5, 2002 Posted May 5, 2002 at the begingin of the script it says its a gmax script, read it before you come asking for help, as i dont think gmax scripts wil lwork for 3ds max(atleast not all..)
BacMeth Posted May 5, 2002 Author Posted May 5, 2002 yea its written for gmax.. but on the site where i downloaded it they said that it'd also work for max4.2 i started looking for gmax scripts because spacemonkey told me that they also work for max!
Sylacs Posted May 5, 2002 Posted May 5, 2002 Here is Chris Cookson (the script writer)'s new site http://www.btinternet.com/~cjcookson/gmax/
L2.0 Posted May 6, 2002 Posted May 6, 2002 Okay, to get this sucker working, you must put it in your scripts\startup directory, not the scripts directory. Once 3DSmax 4.2(5) loads up, go to MAXscripts, and the md3 importer will already be highlighted. This means nothing. Make sure you click on it and select it manually. Voila! Your md3 has now been imported into 3DSmax!
Dark Cloak Posted May 7, 2002 Posted May 7, 2002 Is there any way to EXPORT from gmax to .md3 format, WITHOUT having Tempest? I looked at the installation procedure...and I do NOT want to waste a gig of hard drive space just to unzip the dang pk3 file, and set all that other crap up. Call me lazy, but just to import md3s? ...
DarthCobra Posted May 9, 2002 Posted May 9, 2002 *bump* Just cause i still cant get it working .. And id like to see it discussed more Neither gmax nor 3dsmax seems to be importing script is run and in startup nothing in the maxscript menu.. im lost...
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