OCF Posted May 3, 2002 Share Posted May 3, 2002 I'm still trying to figure out why my maps don't pk3 properly, I've tried opening a pk3 that works, copying out every entity and transferring them to a new pk3 and that works. I've tried substituting my own bsps - creating a blank arena and substituting it (worked), and replacing the levelshots.. but the bsps dont seem to work from within a pk3 but Do work in devmap mode... What are the exact Bare Minimum requirements for a map for it to be playable in multiplayer? I've checked tutorials here and there (mostly bubba's) but others too and from what I can tell... Min requirements are: - duplicate bsp names should be removed from your compile directory under gamedata/base/maps? - load MP project? - create a hollowed out room box - An info_deathmatch start entity/and or info_player_start? located entirely within the boundaries of that room - Textured walls (I've used the default texture when you load JKradiant, and tried non-default textures) To PK3 - no capitals, no spaces: Directories: maps levelshots scripts -map name should be same as pk3 name (BSP ext)? -levelshots name should be same as pk3 name (with TGA extension)? -scripts name ? (This one seems to deviate from map to map.. why?) 1 bsp 1 TGA (start screen/level selection shot) 1 script file (to select the proper map? and set default fraglimit etc) Can anyone see what I'm missing or doing wrong from what I've said? What am I missing? I'm stumped! Please help and thanks in advance, OCF Link to comment Share on other sites More sharing options...
ripmage Posted May 3, 2002 Share Posted May 3, 2002 u only need the .bsp in the pk3 file to run a map on a server etc. Link to comment Share on other sites More sharing options...
OCF Posted May 3, 2002 Author Share Posted May 3, 2002 Well.. the bsp is there and it isnt running... heh.. JK can't find the map or something and boots me to the main menu :/ even though, as far as I can tell my arena file is set up properly.. Link to comment Share on other sites More sharing options...
some god Posted May 3, 2002 Share Posted May 3, 2002 in the scripts folder, make a "your map name here".arena it should contain: { map "your map name here" bots "" longname "your maps in game name" fraglimit "10" type " ffa" } the "your mapname here" must be the exact name of your map.bsp but do not include .bsp and the long name is whatever you want it to be named in the ingame map choser Link to comment Share on other sites More sharing options...
OCF Posted May 3, 2002 Author Share Posted May 3, 2002 Originally posted by some god in the scripts folder, make a "your map name here".arena it should contain: { map "your map name here" bots "" longname "your maps in game name" fraglimit "10" type " ffa" } the "your mapname here" must be the exact name of your map.bsp but do not include .bsp and the long name is whatever you want it to be named in the ingame map choser THANKS! That was the problem all along, I kept including .BSP in the arena - argh, such a little thing and so hard to notice Link to comment Share on other sites More sharing options...
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