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What are the absoloute essentials for a simple map?


OCF

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I'm still trying to figure out why my maps don't pk3 properly, I've tried opening a pk3 that works, copying out every entity and transferring them to a new pk3 and that works.

 

I've tried substituting my own bsps - creating a blank arena and substituting it (worked), and replacing the levelshots.. but the bsps dont seem to work from within a pk3 but Do work in devmap mode...

 

What are the exact Bare Minimum requirements for a map for it to be playable in multiplayer?

 

I've checked tutorials here and there (mostly bubba's) but others too and from what I can tell...

 

Min requirements are:

 

- duplicate bsp names should be removed from your compile directory under gamedata/base/maps?

 

- load MP project?

 

- create a hollowed out room box

 

- An info_deathmatch start entity/and or info_player_start? located entirely within the boundaries of that room

 

- Textured walls (I've used the default texture when you load JKradiant, and tried non-default textures)

 

 

To PK3 - no capitals, no spaces:

Directories:

 

maps

levelshots

scripts

 

-map name should be same as pk3 name (BSP ext)?

 

-levelshots name should be same as pk3 name (with TGA extension)?

 

-scripts name ? (This one seems to deviate from map to map.. why?)

 

1 bsp

1 TGA (start screen/level selection shot)

1 script file (to select the proper map? and set default fraglimit etc)

 

Can anyone see what I'm missing or doing wrong from what I've said? What am I missing? I'm stumped!

 

Please help and thanks in advance,

OCF

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Well.. the bsp is there and it isnt running... heh..

 

JK can't find the map or something and boots me to the main menu :/ even though, as far as I can tell my arena file is set up properly..

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in the scripts folder, make a "your map name here".arena

 

it should contain:

 

{

map "your map name here"

bots ""

longname "your maps in game name"

fraglimit "10"

type " ffa"

}

 

 

 

the "your mapname here" must be the exact name of your map.bsp but do not include .bsp

 

and the long name is whatever you want it to be named in the ingame map choser

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Originally posted by some god

in the scripts folder, make a "your map name here".arena

 

it should contain:

 

{

map "your map name here"

bots ""

longname "your maps in game name"

fraglimit "10"

type " ffa"

}

 

 

the "your mapname here" must be the exact name of your map.bsp but do not include .bsp

 

and the long name is whatever you want it to be named in the ingame map choser

 

THANKS! That was the problem all along, I kept including .BSP in the arena - argh, such a little thing and so hard to notice

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