some god Posted May 4, 2002 Share Posted May 4, 2002 how do i make a flying tie fighter? since when i try the funk_train thing it just says that it won't work. Link to comment Share on other sites More sharing options...
some god Posted May 4, 2002 Author Share Posted May 4, 2002 also, how do you make the atst drivable? or is that disabled in mp? Link to comment Share on other sites More sharing options...
[LoRD]RaoulHooD Posted May 4, 2002 Share Posted May 4, 2002 I think...*think*... when you make a func_train there is an option to also draw an md3 file... I remember seeing that somewhere in the options menu for it... press "n"... but I'm not absolutely sure on that... let me know Link to comment Share on other sites More sharing options...
some god Posted May 4, 2002 Author Share Posted May 4, 2002 in the entity browser there is a thing in funk_train named TIE that is aparently for making the tie fighters to fly, the thing is that i can't get it to work. does anyone know how to get it to work? Link to comment Share on other sites More sharing options...
[LoRD]RaoulHooD Posted May 4, 2002 Share Posted May 4, 2002 You would probably need to set up waypoints for it, or in maps I made for Half-life I remember there was path_corner or something like that that you have to link in order, and make a loop... Link to comment Share on other sites More sharing options...
VIO Posted May 5, 2002 Share Posted May 5, 2002 this is so retarded no one knows how to do trhis im trying to make the same thing for multiplayer Link to comment Share on other sites More sharing options...
yrean Posted May 5, 2002 Share Posted May 5, 2002 i havnt messed with it yet or i would have answered you...but since your persistent...try func bobbing....or func pendelum or something like that. Link to comment Share on other sites More sharing options...
OCF Posted May 5, 2002 Share Posted May 5, 2002 At sts are disabled in MP right now. Link to comment Share on other sites More sharing options...
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