Conrad Posted May 5, 2002 Share Posted May 5, 2002 If you've been having trouble getting md3 map models to show up in radiant I think I have found the problem. Apologies if this has come up before but I spent so long trying to figure out wtf it wasn't working Basically in the project settings where it has the paths to all the different file types, make sure there's no double \\, only single \ models show up On a side not, I've been using q3data convert these models from .ase files exported from 3dsmax3, but to get the texture names in there I've had to hex edit (:/) the files, because otherwise the texture info would say "(not converted) models\blah..." instead of what it should "models\blah..\texture.tga". I've never used this stuff before and I can't figure out how to format my textures either in 3ds or by hand in the ase to get them to convert with q3data, so I don't have to edit the md3's by hand... anyone know? Thanks. Link to comment Share on other sites More sharing options...
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