JumboMonkeyfish Posted May 5, 2002 Posted May 5, 2002 ok another wierd thing - if i have 2 info_player_starts on my map and i run a bot, sometimes it is as if we spawned at the same point (no telefragging occurs though). And i think i got the same thing happening when it was 1 info_player_start and 1 info_player_deathmatch Is there a way to fix this? or am i just screwed up? Does the 'initial' flag prevent this? -Jumbo Monkeyfish
MrCrusher Posted May 5, 2002 Posted May 5, 2002 "n" key to bring up entities. Set value for Info_player_deathmatch to either: nobots set to value of 1 or nohumans set to value of 1
JumboMonkeyfish Posted May 5, 2002 Author Posted May 5, 2002 actually, I think I'm just a dumbass (but at least i know about the entity window without being told!!! ). I dont know what was going on before... but know i just put in a info_player_deathmatch with the 'initial' flag on and this problem no longer occurs. -Jumbo Monkeyfish
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