JumboMonkeyfish Posted May 5, 2002 Share Posted May 5, 2002 ok another wierd thing - if i have 2 info_player_starts on my map and i run a bot, sometimes it is as if we spawned at the same point (no telefragging occurs though). And i think i got the same thing happening when it was 1 info_player_start and 1 info_player_deathmatch Is there a way to fix this? or am i just screwed up? Does the 'initial' flag prevent this? -Jumbo Monkeyfish Link to comment Share on other sites More sharing options...
MrCrusher Posted May 5, 2002 Share Posted May 5, 2002 "n" key to bring up entities. Set value for Info_player_deathmatch to either: nobots set to value of 1 or nohumans set to value of 1 Link to comment Share on other sites More sharing options...
JumboMonkeyfish Posted May 5, 2002 Author Share Posted May 5, 2002 actually, I think I'm just a dumbass (but at least i know about the entity window without being told!!! ). I dont know what was going on before... but know i just put in a info_player_deathmatch with the 'initial' flag on and this problem no longer occurs. -Jumbo Monkeyfish Link to comment Share on other sites More sharing options...
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