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Levelchange?


TalRasha

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OK, first start by creating a trigger brush (trigger shader is in the system folder), right click and give it the trigger_once entity, press n and tick the playeronly box, then add the key:

target

nameoftarget

 

nameoftarget should be whatever you name the target of the trigger.

 

Next, deselect the trigger and create a target_level_change entity, then press n and add the keys:

targetname

anynamewilldo

 

Then:

 

mapname

filenameofmap

 

The targetname should be the same as the triggers target.

When you character crosses the trigger it activates the level change and should send you on your way.

 

You can also tick the HUB box to save whatever equipment and weapons you were carrying from the last level.

 

NOTE: The trigger brush should be big enough to fill the area that your character will cross for the level change.

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