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When I make a level for JO, what kind of files do I need to put in my pk3 ?


Ko'or Oragahn

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When I make a level for JO, what kind of files do I need to put in my pk3 ?

 

I've been dowing some stuff for Q3 and looked towards wolf also and noticed that along the usual bsp, ass shader and arena files, I had to add a lot of scripting to the wolf level packs.

 

So I decided to have a look to the pk3 of JO and here's what I think is all we need, despite the fact that there are numerous other kind of files :

 

xxx.bsp (compiled map)

xxx.arena (file needed to configure the settings of your map for a server)

xxx.wnt (bot route... I suppose this is the equivalent to Quake 3's "aas" files)

 

Plus many tgas and/or jpegs and shader files if new effects and textures are added.

 

But is it all ?

 

What about the :

 

EAL

EFX

FCF

FONTDAT

GLA

GLM

IBI

JKB

NAV

ROF

 

???

 

Are some of these needed for the maps ? I guess yes, but what are they meant for ??

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