Ko'or Oragahn Posted May 5, 2002 Share Posted May 5, 2002 What are the height units (grid scale 1) for these level of Force jumps : Level 0 (no points) Level 1 Level 2 Level 3 (max of course) Link to comment Share on other sites More sharing options...
eziz Posted May 6, 2002 Share Posted May 6, 2002 Umm, here goes my guess. Player model according to JK2radiant is 7 units tall. I'd guess the ordinary jump does half of it, maybe 4 units high. Lvl 1 would be double that, 8 units high Lvl 2 would be four times that, 16 units high Lvl 3 would then 32 units high. I have no idea if this is correct information, haven't tested. Link to comment Share on other sites More sharing options...
UniKorn Posted May 6, 2002 Share Posted May 6, 2002 Create a room, put 3 brushes of different heights in it. Try to reach them, if you can, increase their size. Do so until you found out. Link to comment Share on other sites More sharing options...
TheDarkSide Posted May 6, 2002 Share Posted May 6, 2002 Uni's way is the empirical, trial and error method. Probably the best. I found though in the q3radiant manual it gives you the standard physics and model stats which as far as I've seen JK2 still follows. Player model is 30 wide x 30 deep x 56 units tall. Force jump description in the manual says level 1 jump twice your height, level 2 4 times your height, and level three 8 times your normal height. So, multiply player height (56) by 2, 4 or 8, and you get the max units a level 1,2 or 3 jump can obtain. A standard jump (as in a no force server) from the radiant manual is something like 32 units. So to sum up, no force jump = 32 level 1 jump = 112 level 2 jump = 224 level 3 jump = 448 The q3radiant manual also has equations for max horizontal jumping distance, that use max jump height as a variable. Use the above values for the max jump height to calculate how far a chasm you can jump with force jump.... It's a good idea though to put a little leeway in your "platforms" maybe by 25 or 50 units, so the player doesn't have to make a perfect vertical jump to get there. TDS Link to comment Share on other sites More sharing options...
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