DeepFish><>J Posted May 6, 2002 Share Posted May 6, 2002 i started on my model, before i saw this thread. I'm pretty much half way through the model, i have to finish legs and a jetpack. But im a loooong way from actually "Finishing" (skinning, animations, integration). maybe we can have a model contest between similar models after they are all done, i dunno, i just dont want to drop this one because its being done already, and start another one from scratch. anyhow, i have a question, whats a reasonable numper of polys for a qake3 engine based model? around 1500 ? so far mine is at 1300+ and thats without legs and a jetpack, im pretty sure by the time im done its gonna be a whooping 2000+. although with some optimisation ill be able to knock it down to 1500. im just not sure if even THAT is a reasonable polly count. Link to comment Share on other sites More sharing options...
omses Posted May 6, 2002 Share Posted May 6, 2002 I THINK the max is 3000 poly's for JO and the Q3 engine. could be wrong though. Link to comment Share on other sites More sharing options...
MessiahErebus Posted May 6, 2002 Share Posted May 6, 2002 i don't think there actually is a max, since it is broken up into so many segments for animation, its just that each segment can't have over 1000... but 3000 is a good guideline to keep it around Link to comment Share on other sites More sharing options...
DeepFish><>J Posted May 6, 2002 Author Share Posted May 6, 2002 oh cool, i didnt think it was that big on polly count. Link to comment Share on other sites More sharing options...
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