lodkongol Posted May 6, 2002 Share Posted May 6, 2002 I was just wondering, how do u make undefeatable walls...u can make the wall have 9999 hp...but u can still destroy it. Also, in the scenario Maul Clones; if u attack the walls, they regenerate back to full hp...how do u do that? I even tried to look in the scenario editor, but he has: Trigger - Undefeatable Walls Effect - damage object (walls in area), quantity 250 - damage object (walls in area), quantity 0 All that does it slowly dmg the walls in that area until they are at 0 hp...or am i doing something wrong, and that's right? Anyways...thnx for helping out if u can. Link to comment Share on other sites More sharing options...
Koenig Posted May 7, 2002 Share Posted May 7, 2002 Well firstly, to get invisible walls, use the Undefeatable objects, and use them to make the wall. With regards to the self regenerating walls. I believe it means, that if the wall looses 250 points, then reset its damage to zero(in other words undamaged) Koenig Link to comment Share on other sites More sharing options...
Heavyarms Posted May 21, 2002 Share Posted May 21, 2002 you set it so it will slowly blow itself up. If you want a indestructible wall, make one that has a lot of HP, like 999999, so no one will sit there and wait for it to blow up. Link to comment Share on other sites More sharing options...
lodkongol Posted May 26, 2002 Author Share Posted May 26, 2002 Thanks a lot for the input, but I'd still like to know how to make it regenerate...i use: Loop: dmg objects, quant=250 dmg objects, quant=0 all the does it destroy object (slowly)....so that doesn't work. and another thing is the undefetable object (unit) doesn't work...i place it on my wall but u can still destroy it. plz help me with regeneration walls...cause i'd really appreciate that over just giving it 9999hp Link to comment Share on other sites More sharing options...
BanthaFodder Posted May 28, 2002 Share Posted May 28, 2002 You could create a computer controlled player who is everyone's ally and use this player to create the walls. (Actually you have to make everyone regard this player as an ally) As they are allied to everyone, no-one will attack them and so the walls never take any damage. You should lock out changing allies or have a looping trigger that forces everyone into the situation. To stop the player from "resigning" straight away (assuming you don't give them any command base or workers) then you could hide a hero away. The computer won't move a hero unless it is attacked and also shouldn't resign. Hope this helps. Link to comment Share on other sites More sharing options...
BanthaFodder Posted May 28, 2002 Share Posted May 28, 2002 Actually, I am interested to know about the DamageObject 0 points idea. I have seen this used elsewhere (where it works) but when I try it, I just destroy the object. I must be missing something, I am interested in a method of "restoring health" without increasing the base number of hitpoints. Anyone know the secret? Okay - just worked out the answer. The "secondary" damage is not zero at all. It is a "negative" damage. There is a quirk that if you view a negative value it displays as zero. So, the trick is: Effect0: DamageObject HvyWall 3000 Effect1: DamageObject HvyWall -3000 The value you use must be at least the max value of HP What happens is that you cannot damage below 0 HP so the first effect takes you to zero (normally dead) but death is not invoked until after the trigger has finished so you quickly heal back up to the max amount again in the same trigger. Note: You have to paste in the minus sign using Shift-Insert May the Force be with you. Link to comment Share on other sites More sharing options...
lodkongol Posted May 29, 2002 Author Share Posted May 29, 2002 Thanks a lot...i didn't know how to make it go negative...so it is possible...Bantha, u rock...heh Link to comment Share on other sites More sharing options...
Heavyarms Posted May 29, 2002 Share Posted May 29, 2002 yeah, thats sounds about right. Nice work Bantha. Even the GB SCN guy can use a quick brush-up Link to comment Share on other sites More sharing options...
BanthaFodder Posted June 6, 2002 Share Posted June 6, 2002 No problems guys. Always happy to help. Link to comment Share on other sites More sharing options...
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