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weird bsp error


volrathxp

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yeah i got that too i also wrote a thread but no one helped but (i fixed mine) in my map i had fog slime and sky no lights too think it has something to do with the slime or fog shaders because i made my slime brush thinner ie: not as thick and recompiled and it went away so im not really sure what causes it but i know what fixed mine try brushes that have special effects like fog or slime as i did or maybe any shader that can't have more then one visible side ie:fog/slime

also the only effect that i can see from this error is that the level is really bright

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hi

 

look at this thread, i have the same problem (its no problem, but more a restriction)

 

http://www.lucasforums.com/showthread.php?s=&threadid=52573

 

the errormessage means that all of your rooms (inclusive: skybox) are too large together to be processed by the light compiler. Easiest solution: you have to decrease the scale of your rooms for some hundred grid units on all axes in your radiant editor.

 

at the moment im messing with Gizmo2ks proposal to change the grid size values within the worldspawn entity of a map.

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