Hell Raiser Posted May 7, 2002 Share Posted May 7, 2002 You can read what's fixed in this link: http://support.lucasarts.com/patches/jedioutcast.htm Hmmmmm, I just checked the link, seems they're doin somethin to it. It did have Star Wars Galactic Battlegrounds written all over it, but it was clearly for JO. Oh yea, the news page for JKii.net has a download link for it. Just keep refreshing the page above in hopes you can read whats fixed. =) What I can remember: More Duel Maps Heal and Drain require more mana Lightsaber swings cause less damage at the beginning and end of the swings (no more toe stubbing against the DFA) Lightsaber combat is more like SP Absorb "aura" is only shown when attacked You double tap jump to backflip Various SP fixes, 3d sound, ect ect (Just checked the news, man, they're on the ball) Link to comment Share on other sites More sharing options...
Hell Raiser Posted May 7, 2002 Author Share Posted May 7, 2002 Guess I got lucky, the page was in my temp files. Corrects: ------------------------------------------- Multiplayer: ----------- * Corrects an issue where players were unable to cycle to detonator packs and trip mines on the “explosives” key unless they also had Thermal Detonators. * Corrects an issue that prevented launching a multiplayer game on AMD dual processor machines. * Corrected an exploit to prevent players from using illegal models in the game. * Corrected an exploit that allowed players to have force powers outside of what the server rules allow. * Added a keyboard icon that appears over the player's head when the player is chatting or configuring force powers. * Backflip now requires that you double tap the jump button. * Lightsaber usage in multiplayer has been modified to work similarly to the way it works in single player levels. This will enable better saber battles up close with your opponent. * Lightsabers will do less damage at the very start and very end of a swing. This should prevent kills from just touching an opponent with the tip of your lightsaber. * Other players will not see the glow from a player using force absorb until they are attacked. * Force Heal and Force Drain have been adjusted to require more force energy to use them. * Corrected an issue that prevent lightsaber locking from occurring in duels even if it was enabled by the server. * Correct various Duel mode issues, including: * Reconfiguring force powers will not place your player at bottom of queue. * If one player leaves during a match when dueling with more than 1 kill limit, the next person in line will not enter the match with the score of the person who left the match. * Changing skins will no longer produce a loss score on HUD that includes fraglimit. Single Player: ------------- * Corrected an issue that would cause the third AT-ST on Artus_Topside to disappear that prevented Jan from landing. * Corrected an issue that caused enemies not to be alerted by the body of a comrade in their field of vision. * Corrected an issue where enemies did not try to avoid thermal detonators that were thrown at them. * Corrected an issue that would cause the player to be unable to attack for about thirty seconds if they were force pushed out of a saberlock. Link to comment Share on other sites More sharing options...
digl Posted May 7, 2002 Share Posted May 7, 2002 It has been posted already, thread closed. Link to comment Share on other sites More sharing options...
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