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Garland

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Posted

Whoa, two replies this fast? ^^; I'm happy.

 

The shader I made myself, and the fog, well, I don't have an excuse for it, it just looks cool to saber duel in with the friends I've tested it with. ^^;

 

Thanks for the positive feedback!

 

-Garland

Posted

The land looks a little flat to me, is there more areas to it or is it just a dual map?

 

The fog also looks like some kind of poisen/gas - the tree in the middle of it seems out of place.

Posted

The tree seems that way because of perspective, and the gas ain't poisonous, though I might make it that way before the weekend. (to discourage item runs)

 

The thing about the flat land is I want to avoid using too many patch meshes, as the brush count is already high, I'll see what I can fix about that before the release this weekend.

 

 

-Garland

Posted

No I don't mean the perspective on the tree, I mean, how many trees do you see growing in green gas? Even though it isnt gas yet, green normally represents poisen/disease etc - that is why the tree looks out of place to me.

Posted

Ahh... I see what you mean about the tree now. Well, a green gas's gotta come from somewhere. Gas emitting tree! Heh.

 

Well, that's just my first map, so I don't think I'm ready for any competitions. o.O

 

-Garland

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