Jezral Posted May 7, 2002 Share Posted May 7, 2002 I have made a somewhat complete g_ForcePowerDisable Reference, but I haven't tested if Team Heal and Team Energize are in the correct place. -- Tino Didriksen Project JJ Link to comment Share on other sites More sharing options...
SuperCharlie Posted May 8, 2002 Share Posted May 8, 2002 Nice man SC Link to comment Share on other sites More sharing options...
ho! Posted May 8, 2002 Share Posted May 8, 2002 very nice thx Link to comment Share on other sites More sharing options...
[FTN]WiLDCaRD Posted May 8, 2002 Share Posted May 8, 2002 excellent job ! thanks a bunch for assisting us all with a very clean / well thought out and easy to use template. Moderator: Please sticky this thread ! Link to comment Share on other sites More sharing options...
uteboy Posted May 8, 2002 Share Posted May 8, 2002 So does this mean that g_forcepowerdisable works or is it just in preperation for when it does Link to comment Share on other sites More sharing options...
Jezral Posted May 8, 2002 Author Share Posted May 8, 2002 I have not so far encountered problems with it on my server (version 1.03 win32 jk2ded.exe). Btw, added the g_weapondisable calculator to the page. -- Tino Didriksen / Project JJ Link to comment Share on other sites More sharing options...
Xenoeye Posted May 8, 2002 Share Posted May 8, 2002 It works fine I've played on Jezrals server Link to comment Share on other sites More sharing options...
Devilzad Posted May 8, 2002 Share Posted May 8, 2002 I was able to do selective force disabling on a dedicated server and an interactive server just fine. I'm so happy that Raven Software modified it to work how we wanted it to in the 1.03 patch! I use "set g_forcepowerdisable xxxxx" in the console when hosting interactively (non-dedicated), then Vote a Restart Map to put it into play. Link to comment Share on other sites More sharing options...
TheAphextwin Posted May 8, 2002 Share Posted May 8, 2002 Originally posted by Jezral I have not so far encountered problems with it on my server (version 1.03 win32 jk2ded.exe). Btw, added the g_weapondisable calculator to the page. -- Tino Didriksen / Project JJ Jezral, When you are summing the weapon selections what is the effect, if any, of either enabling or disabling the unused flags ? According to Raven the unused flags are needed when wanting Saber only? Link to comment Share on other sites More sharing options...
Jezral Posted May 8, 2002 Author Share Posted May 8, 2002 I think the reason to also disable the unused ones is so that the server can tell the clients "this is a saber-only server for sure", or something. Other than that, I can't really see any difference... -- Tino Didriksen / Project JJ Link to comment Share on other sites More sharing options...
TheAphextwin Posted May 8, 2002 Share Posted May 8, 2002 Do you happen to know the effect of having Saber and all unused unchecked? Does this still enable Saber only ? I am at work right now so I can't test this out. Link to comment Share on other sites More sharing options...
Jezral Posted May 8, 2002 Author Share Posted May 8, 2002 Just tested it with everything except Saber and the unused ones off (value 16378). I can't see any difference whatsoever between that and the magic 65531. EDIT: There is a difference. With 16378 I can pick up various ammo and the Force Field. -- Tino Didriksen / Project JJ Link to comment Share on other sites More sharing options...
TheAphextwin Posted May 8, 2002 Share Posted May 8, 2002 Thanks for the info, much appreciated. I have now updated the weapon flag selections in Jedi Runner based on Raven's and your information, you can download the full version of Jedi Runner from FilePlanet NOTE This is beta software and as such is in continued development. Please report all bugs and or issues with the program to me at Aphextwin@gameadmins.com including as much information as possible in regards to such issues. Thanks and Enjoy. NOTE: When adding BOT's make sure the map supports those BOTs. Check the arenas.txt file in assests0.pk3 for the default maps, check the scripts folder in any custom map pk3 file to see if it supports bots. Kind Regards, Aphextwin http://runner.gameadmins.com Providing free windows installations and server utilities to the game community since 1999 ICQ 71420728 Team member Threewave MOD team for Quake 3 Team member True Combat MOD team for Quake 3 "Frag the weak, hurdle the dead..." Link to comment Share on other sites More sharing options...
TheDarkSide Posted May 8, 2002 Share Posted May 8, 2002 Jezral - Thanks for the little program....excellent work. Long live the Danes! TDS Link to comment Share on other sites More sharing options...
D66 Posted May 9, 2002 Share Posted May 9, 2002 Page bookmarked and saved offline! Link to comment Share on other sites More sharing options...
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