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switching camera angles during fights


flatline-Z

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would it be legit to bind a key when sabering to switch back and forth from 3rd person fowards to 3rd person rear-view.

This way the back + attack moves would be a million times easier and you could time them perfectly.

 

just a thought -- im sure ppl have already done it

 

im not sure what the code would be..

 

set some variable to change from cg_thirdpersonangle 0 to 180?

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