sunrider4240 Posted May 8, 2002 Share Posted May 8, 2002 hey can someone tell me how to convert JK II textures over to GTK? Cause i'm obviously dumb and new to this. Btw...I'm working on a new yavin hanger duel map...it should be done within a span of two weeks if i can get this thing finished. Appreciate an answere soon. Email me here at: skywalker4240@snet.net Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 8, 2002 Share Posted May 8, 2002 They're all jpegs. No need to convert. And, just direct GTK to JK2's textures using the project settings. And, why are you bothering w/ GTK? If you're a newbie, stick w/ jk2Radiant. Link to comment Share on other sites More sharing options...
Quall Posted May 9, 2002 Share Posted May 9, 2002 I think you just copy the assets0.pk3, assets1.pk3, and mapextras.pk3 files into the baseq3 folder. I also have a question about GTKradient. It used to work, but now, whenever I start it up I get a message saying the it couldn't find the baseq3.qe4 file. So, I loaded the Starwars.qe4 file instead, but then my SW texture didnt appear in the editor. Anyone know why I get this problem all of a sudden. (After I got the message I uninstalled and reinstalled it, but th same problem occured) Link to comment Share on other sites More sharing options...
Quall Posted May 9, 2002 Share Posted May 9, 2002 And im a newbie too by the way, I use GTKradient because JKIIradient doesnt have capture the flag, and if it does I can't find it in the right click menu. Link to comment Share on other sites More sharing options...
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