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Lightmap compile problems


Jesterspaz

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We might need a little more info here....

 

what compile option are you using?

how are you lighting your map(skybox surfacelight /light entities?)

how much memory do you have in your machince????

 

just on the off chance try giving the bsp fullvis(lessmem) or bsp fullvis(lowmem) a try first as it sounds like the light compiler is running out of memory(these option force the compiler to use less memory) i havent come across this error before but just from the info you given it seems to be a memory issue....

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Ah, didn't know you were working with targeted lights. If I am not wrong the Q3 engine makes a difference between targeted lights and normal lights. Try not to point some of them to a certain locations (not sure though).

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