VIO Posted May 9, 2002 Posted May 9, 2002 ok i built sky box and put a box of fog in it f= the fog brush inside the skybox periods= nothing ignore them they are place holders |'''''''''''''''''''| |f...........| |_______| which is cool but i added a new box inside the sky box like so s= skybox, b= new smaller box ................. |'''s' __'''''| | |b_|...| |_______| i want the fog to be around this box but not in it so in order to do this i need to split the fog brush in four pieces like so f= new fog brushs ___ |'''''|_f_|''''| | f |__ | f | |__|_f_|_ | i did that so i could wrap the fog around the smaller box but the onlything is that fog can't have any visible sides so if i have one of the fog's sides touching another fog brush it doesn't count or at least thats wat i thinkl because it i get the compiler error about the fog having more than 1 visible side i really need help so help me
Quall Posted May 9, 2002 Posted May 9, 2002 I seem to have the same problem. I also have a question. Are fogs the walls and such? If it is I might have a solution, if not, then what are they?
VIO Posted May 9, 2002 Author Posted May 9, 2002 no its a solid box with a normal rock texture inside the skybox the fog brushs fill the space between the outer and inner box is there any way to weld to brush together to make one (not func_group)
UniKorn Posted May 9, 2002 Posted May 9, 2002 There is no way around it, a fog brush can have only 1 visible side.
inferno81x Posted May 10, 2002 Posted May 10, 2002 You could try and create your fog brushes first with the "no_draw" shader, then CTRL+SHIFT click the side you want and apply the fog. I haven't tested this, so it might not work. But it's something to try.
Vorax Posted May 10, 2002 Posted May 10, 2002 Nope, sorry, fog can only have one side visible. It's just the way the engine renders, not actually the editors fault. - Vorax
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