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New Linux Server Patch Causing Crashes!


Jedi_Jack

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our server provider has tried to update our server, but they say that when they try to join it for a test it crashes. how can we fix this? here's what they get:

 

***************************************************

 

The Jk2 1.03 patch is crashing immediately on game load, here is the screen:

 

code:--------------------------------------------------------------------------------

------ Server Initialization ------

Server: ffa_bespin

Hunk_Clear: reset the hunk ok

----- FS_Startup -----

Current search path:

/home/romanjedi/.jkii/base/assets1.pk3 (8011 files)

/home/romanjedi/.jkii/base/assets0.pk3 (6674 files)

/home/romanjedi/.jkii/base

/home/romanjedi/jk2/base/assets1.pk3 (8011 files)

/home/romanjedi/jk2/base/assets0.pk3 (6674 files)

/home/romanjedi/jk2/base

./jk2209/base

 

----------------------

58740 files in pk3 files

Loading vm file vm/jk2mpgame.qvm.

VM file jk2mpgame compiled to 1926381 bytes of code

jk2mpgame loaded in 7117280 bytes on the hunk

------- Game Initialization -------

gamename: basejk

gamedate: Mar 04 2002

------------------------------------------------------------

InitGame: \version\JK2MP: v1.03 linux-i386 Apr 30 2002\dmflags\0\fraglimit\20\timelimit\0\g_maxHoloc

ronCarry\3\g_privateDuel\1\g_saberLocking\1\g_maxF

orceRank\6\duel_fraglimit\10\g_forceBasedTeams\0\g

_duelWeaponDisable\1\g_gametype\0\g_needpass\0\pro

tocol\15\mapname\ffa_bespin\sv_privateClients\0\sv

_hostname\noname\sv_maxclients\8\sv_maxRate\0\sv_m

inPing\0\sv_maxPing\0\sv_floodProtect\1\sv_all

owAnonymous\0\sv_allowDownload\0\gamename\basejk\g

_maxGameClients\0\g_forceRegenTime\200\g_forcePowe

rDisable\0\g_weaponDisable\0\capturelimit\8\g_redt

eam\Empire\g_blueteam\Rebellion

Segmentation fault

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