DeepFish><>J Posted May 10, 2002 Share Posted May 10, 2002 where would i put a knee pad or a shoulder pad into the hierarchy tree? the kneepads on my model are separate objects, so ill have to link them to something... can someone advise? Link to comment Share on other sites More sharing options...
sithlord-II Posted May 10, 2002 Share Posted May 10, 2002 well take a look at the shoulderpad its called torso_r_shoulder_shoulderpad etc so if it was to attach to the left leg it would be named l_leg_kneepad etc then link it to the left leg Link to comment Share on other sites More sharing options...
DeepFish><>J Posted May 10, 2002 Author Share Posted May 10, 2002 thanks a bunch ! yeah that makes sence also, maybe a really lame question, so u dont have to answer it, but is there a way in max4 to define hierarchy, without actually linking all the objects with a button.... i mean is there a possibility to just modify hierarchy through the names of the objects, rather than again, clicking each and every one of them? also my whole model is completely dysected right now, is there a command in MAX4 to alligh all of the parts to each other? as i said, these are questions that i shouldn't be asking, coz basically all of this stuff is in my max books, but if anybody knows the answers and have time to quilkly reply, that would save me a tonn of work... thank. Link to comment Share on other sites More sharing options...
sithlord-II Posted May 10, 2002 Share Posted May 10, 2002 i honestly can't remember right now, i know there is a way to link objects via names and such but not sure Link to comment Share on other sites More sharing options...
DeepFish><>J Posted May 10, 2002 Author Share Posted May 10, 2002 no prob, thank anyhow.... my model is actually comming along, i cant believe i've got this far, heh..... tags should be easy to place. All i have to figure out is that hierarchy thing, and after that im all set for bones, and animation.... this i have no clue how to do it though... none of my books go into much of detail on bones, and skin modifier... ill have to find some kind of tutorial... other than that.... model is pretty much done. Link to comment Share on other sites More sharing options...
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