GreenDevil Posted May 10, 2002 Share Posted May 10, 2002 Alright, I did some editing and such for Jedi Knight and I found it to be quite fun and fairly easy to do. But now with JKII I seem to be over my head. First question, how exactly do you open .pk3 files in which to extract the files and such from?? And when I do find the files I wish to edit, how do I stuff them back so they can be used in the game? Link to comment Share on other sites More sharing options...
GreenDevil Posted May 13, 2002 Author Share Posted May 13, 2002 So... I take it no one knows???? Link to comment Share on other sites More sharing options...
ErionD Posted May 13, 2002 Share Posted May 13, 2002 Just rename them to .zip Link to comment Share on other sites More sharing options...
Conrad Posted May 13, 2002 Share Posted May 13, 2002 a pk3 = zip but when you put everything back into the pk3 make sure you save the pathnames relative to the base path so when the file "d:\jedi\GameData\base\textures\atexture.tga" gets added to the zip its folder information inside the zip/pk3 needs to be "textures\" easiest way to do this is to make a directory called textures on your c:\ (or whatever, as long as it's at top level and not in any other folders), copy atexture.tga to that, then add it to a zip with "save folder information" checked. There's another way described in one of the texts which comes with the SDK gl Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.