Reborn317 Posted May 10, 2002 Share Posted May 10, 2002 How do u make that damn water sound to disappear? its annoying as hell on platforms, and my platforms dont go back down. =( this is annoying. And how do u get that nice death animation? all my guy does is fall on his feet than scream , and dies as if he gets shot! Plz help me! thank you all! Link to comment Share on other sites More sharing options...
inlacrimas Posted May 10, 2002 Share Posted May 10, 2002 I want to know about the fall animation myself Link to comment Share on other sites More sharing options...
Darchon Posted May 10, 2002 Share Posted May 10, 2002 To make the fall death animation do this: 1. Make a trigger_hurt entity were the person would fall 2. In the entity Dialog: - Type 'dmg' in the 'Key' editbox - Type '-1' in the 'Value' editbox - Hit the 'Enter' key That's all there is to it. Link to comment Share on other sites More sharing options...
fabrikashon Posted May 10, 2002 Share Posted May 10, 2002 That doesn't give them the falling animation though The one seen in ns_streets I think they are referring too. I'd like to know how to get rid of the water sound as well, it seems to be everywhere on my map - specifically when using the new5 texture under the imp_garrison texture set I think. Link to comment Share on other sites More sharing options...
Darchon Posted May 10, 2002 Share Posted May 10, 2002 I don't know about ns_streets, I only know about ctf_bespin. You know, when you fall in that pit, sort of speak. You get this falling death animation. Just look at ctf_bespin.map in JKRadiant. There there is a huge trigger_hurt entity inside the pit. And when you look at it's property's, you'll see the same as what I said. Link to comment Share on other sites More sharing options...
inlacrimas Posted May 10, 2002 Share Posted May 10, 2002 He's right, it doesn't give the falling animation... Hmm, I'll ask Jester Spaz, he has a falling animation hon is duel_hangar Link to comment Share on other sites More sharing options...
Oz Posted May 10, 2002 Share Posted May 10, 2002 I'm pretty sure you just need to check the "Falling" spawnflag box on your trigger_hurt. Link to comment Share on other sites More sharing options...
DarkLord79at Posted May 10, 2002 Share Posted May 10, 2002 I just wanted to add that dmg -1 doesn't work - at least not for single player: It does increase your health! (you could probably use it to make a regeneration well like in Half Life). In SP you have to define a very high value like 10000 - even Raven does so in their kejim_post map. NO_PROTECTION is a must if even shields should be no help; try to experiment with LOCKCAM and FALLING regarding the death animation. Regarding platforms I can't help you, sorry. I haven't gone this far yet. Best regards Link to comment Share on other sites More sharing options...
Darchon Posted May 10, 2002 Share Posted May 10, 2002 I placed a big trigger_hurt in the center of my pit in my MP level. And set 'dmg' to -1. Nothing else. Maybe this only works with MP, I haven't made a SP level yet. Just look at the ctf_bespin.map, you'll see a big trigger hurt with 'dmg' set to -1, Nothing else. Link to comment Share on other sites More sharing options...
Darchon Posted May 11, 2002 Share Posted May 11, 2002 Oops, seems I made a mistake. This is what trigger_hurt in MP_entities.def says: If dmg is set to -1 this brush will use the FADE-KILL method And this is what it says SP_entities.def: FALLING Forces a falling scream and anim Seems I was wrong and you all were right . I just thought that this FADE-KILL was the falling death anim. Link to comment Share on other sites More sharing options...
G5_Wrath Posted May 11, 2002 Share Posted May 11, 2002 Thanx for all your replies, i was having this same problem with the falling death scream. I'm making a map thats gonna be a team FFA / CTF map and so far the trigger works perfect with that dmg -1 ... except for the locked cam...but thats ok. question: Why do they call it Team FFA? FFA is all by itself... it should just be TEAM ... anyways the problem i need help with is how do you put in separate teams? like red side and blue side so they spawn in their own corners? and how do you tell it that this particular game is gonna be Teams or CTF? is it just by adding the flags the game knows? G5_Wrath Link to comment Share on other sites More sharing options...
fabrikashon Posted May 11, 2002 Share Posted May 11, 2002 Team spawns are just normal deathmatch spawns. It's called Team FFA because the only objective is to kill the other side. It is up to team work and co-ordination to know where to go after you spawn. Link to comment Share on other sites More sharing options...
DarthCobra Posted May 12, 2002 Share Posted May 12, 2002 Originally posted by Darchon I placed a big trigger_hurt in the center of my pit in my MP level. And set 'dmg' to -1. Nothing else. Maybe this only works with MP, I haven't made a SP level yet. Just look at the ctf_bespin.map, you'll see a big trigger hurt with 'dmg' set to -1, Nothing else. Would this me something we can change. Or maybe add a new entity? Link to comment Share on other sites More sharing options...
JeGGoR Posted May 12, 2002 Share Posted May 12, 2002 And what about the water sound? I also have such a problem... I have some water on the bottom of my map, and any metallic platform placed above the water (without touching it) makes the water sound!! I can't figure any way to change this... Link to comment Share on other sites More sharing options...
Llawnroc Posted May 12, 2002 Share Posted May 12, 2002 Regarding the 'water' sounds, I've had the same problems, it turns out that some of my floors were created using shaders and this was causing the problem. Removed the floor shaders and hey preso no water sounds!! It appears that it's only some of the shaders to experimentation is the name of the game to get the right ones. Hope this helps Llawnroc Link to comment Share on other sites More sharing options...
Darchon Posted May 12, 2002 Share Posted May 12, 2002 Originally posted by DarthCobra Would this me something we can change. Or maybe add a new entity? Just make a big brush, right-click on it, and select trigger_hurt. And then follow my instructions I posted earlier in this tread. but remember, those instructrions only count for an MP level. Link to comment Share on other sites More sharing options...
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