spacermonkey Posted May 10, 2002 Share Posted May 10, 2002 http://www.planetquake.com/polycount/ Link to comment Share on other sites More sharing options...
Leagle Posted May 10, 2002 Share Posted May 10, 2002 Checking out now... Link to comment Share on other sites More sharing options...
CheshireKat Posted May 10, 2002 Share Posted May 10, 2002 Is that how you Pimp Spacemonkey?... You deserve alot more volume than that, after all your hard work. Now turn it up brotha!!! Link to comment Share on other sites More sharing options...
spacermonkey Posted May 10, 2002 Author Share Posted May 10, 2002 lol, I've been quite busy with a few emails and stuff. But I thought I'd let the model download speak for itself. If anyone takes a good screenie of the model then I'd apprecaite a look. Link to comment Share on other sites More sharing options...
DarthCobra Posted May 10, 2002 Share Posted May 10, 2002 Is anyone else noticing a big line coming outta the top of her head. I can post some Screenshots if your curious. Link to comment Share on other sites More sharing options...
spacermonkey Posted May 10, 2002 Author Share Posted May 10, 2002 no its a product of the shader on the model, in certain lights the seam will appear, unfortunate but her skin did have to be white. Link to comment Share on other sites More sharing options...
spacermonkey Posted May 10, 2002 Author Share Posted May 10, 2002 a pic. Link to comment Share on other sites More sharing options...
adillon Posted May 10, 2002 Share Posted May 10, 2002 Originally posted by DarthCobra Is anyone else noticing a big line coming outta the top of her head. you gotta read the model description on the polycount website ... "surgically attached to her skull is a long, thin sensor implant that aids her in her hunts" ... THAT is the line coming out of her head. it's supposed to be there. Link to comment Share on other sites More sharing options...
CheshireKat Posted May 10, 2002 Share Posted May 10, 2002 Yes, that's an antenna of sorts. Monk thought you were talking about a line that shows on the top of her head in bright light. Link to comment Share on other sites More sharing options...
spacermonkey Posted May 10, 2002 Author Share Posted May 10, 2002 lol, yes I thought he was refering to the way that the shader makes the seams visable in certain lights. Yes the antenna is deliberate, its part of her. But the seam thing can be seen on all jk2 models -like around kyle's face. Sometimes I confuse myself. lol My tutorial is almost done, the folks at Raven have it currently and are reviewing it. Its a pretty fat document abou 6megs zipped. It covers the whole basic process on how to get a model in game. How many pages you say? 27 pages of pure agony (6,200 words). Picks are included. I may do some more detailed tutorials at a later date when I've got a decent website setup. Link to comment Share on other sites More sharing options...
omses Posted May 10, 2002 Share Posted May 10, 2002 the models cool, but she looks like she was sevearly beaten with the ugly stick! Link to comment Share on other sites More sharing options...
DarthCobra Posted May 10, 2002 Share Posted May 10, 2002 So the big line comming outta her head in that picture is suppose to be there? Not some lightfold thingy or anything. BTW kick ass model. I was just really curious about that line. Link to comment Share on other sites More sharing options...
Dark Cloak Posted May 10, 2002 Share Posted May 10, 2002 Is there any single player support? Or am I just stupid, and am missing something? Link to comment Share on other sites More sharing options...
spacermonkey Posted May 10, 2002 Author Share Posted May 10, 2002 as far as I know getting her into the single player game would require adding some lines to your original assets0.pk3 so I didnt include anything for that. However yes she is all setup for being put into the single player game, with custom sounds. Link to comment Share on other sites More sharing options...
spacermonkey Posted May 10, 2002 Author Share Posted May 10, 2002 btw I'd like to see her in the ladder map, replacing one of the various types of reborn. Anyone like the bot? played against her in a multiplayer map? shes a bitch with the disruptor. Link to comment Share on other sites More sharing options...
adillon Posted May 10, 2002 Share Posted May 10, 2002 Originally posted by spacermonkey My tutorial is almost done, the folks at Raven have it currently and are reviewing it. Its a pretty fat document abou 6megs zipped. It covers the whole basic process on how to get a model in game. i am eagerly waiting to get my hands on this ... you are my SAVIOR!!!! trying to follow stuff on the forums can be confusing with all the secondary/tertiary conversations and bickering going on. it'll be nice to have a clear and concise recipe for creating and putting a model in game. thank you in advance. YOU ARE THE MAN!!! Link to comment Share on other sites More sharing options...
Dark Cloak Posted May 10, 2002 Share Posted May 10, 2002 So...what lines would I have to add? I'm kinda confused...because I'd love to play against the Single Player duelists as well. I do my duels in single player, becuase the AI and styles are more advanced. And one question...I want to see how good she is with the disruptor...BUT...every time I play against bots in multiplayer, they ALWAYS use lightsabers! No matter WHAT is lying around. I can't figure out how to disable the sabers so that they'll actually use guns. Not even with that g_weapondisable command. Link to comment Share on other sites More sharing options...
CheshireKat Posted May 10, 2002 Share Posted May 10, 2002 Dark Cloud, set up a CTF MP game with bots and Aurra will defenately show you her disrupter. We tested on CTF once, and everytime I turned around she was peggin the hell outat me. Link to comment Share on other sites More sharing options...
sithlord-II Posted May 10, 2002 Share Posted May 10, 2002 to get her into your SP game (playable SP, but sounds still stay as kyles....) one way is within any model's pk3 file, copy the files from the model (in this case, say 'aurrasing' or whatever), paste them to your desktop in a new folder called 'kyle', then put that folder back into the zip file in the same directory as the aurrasing folder so for my vader, say, all i'd do is copy the vader folder to my desktop, rename it kyle, then re-insert it next to the vader directory. Mind you this is a quick fix and will replace kyle with your character in MP as well, so its just a quick fix that will substitute the model. Loading saved games with this method causes issues as well Link to comment Share on other sites More sharing options...
Dark Cloak Posted May 10, 2002 Share Posted May 10, 2002 So I just replace it...or no? I replace the aurra folder with one called Kyle, but have the Aurra files in it? And by the way, Cheshire, Spacemonkey...the model and the bot both kick MAJOR ASS...stupid little me had it set on Saber Only and didn't recognize it. Thanks for the help peoples Sith and Cheshire. Link to comment Share on other sites More sharing options...
sithlord-II Posted May 10, 2002 Share Posted May 10, 2002 you create a whole new directory in addition to aurra or vader, calling it kyle in the pk3, and putting the aurra/vader/solo etc files into that kyle directory the key files you need are the skin files, the glm, and textures to go into the kyle dir Link to comment Share on other sites More sharing options...
spacermonkey Posted May 10, 2002 Author Share Posted May 10, 2002 frustrating that I cant change the sounds to the ones I included in the zip. There must be a way to do it though. Thx for the tip sithlord Link to comment Share on other sites More sharing options...
sithlord-II Posted May 10, 2002 Share Posted May 10, 2002 and BTW< great work spacemonkey and cheshire, it looks excellent Link to comment Share on other sites More sharing options...
spacermonkey Posted May 10, 2002 Author Share Posted May 10, 2002 thanks sith, I know I'm looking forward to you realeasing Vader. Link to comment Share on other sites More sharing options...
sithlord-II Posted May 10, 2002 Share Posted May 10, 2002 there is a way... ljust like you replaced the model, you can replace the sounds.... make a new dir sounds/chars/kyle again in the folder, and you can replace kyle's sayings with whatever you like extract the assets1.pk3 and that should have the sound files from all characters in there, you can see the naming scheme for each kyle sound, etc Link to comment Share on other sites More sharing options...
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