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My JK2 mod ideas


Xerox

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Posted

Force

 

Have a forth rank for each force power

here are my ideas for this forth rank

 

Jump - Infinite Jump until jedi is out of mana

Speed - allows a jedi to briefly stop time (the turning whilst using this needs to be improved) (in Mp allows 250% of normal speed)

Push - pushs back person with increadable force. can do medium damage if pushed into walls

pull - allows person to be lifted of groung if pulled whilst above

 

heal - recover 75% helth

absorb - no glow even if attacked, costs less mana

protect - less mana, if attacked removes less mana from force pool

mind trick - posess people (SP) leaving thier body would kill them, masks sounds in MP can attack with blasters w/out becoming invisible

 

grip - lifts enemy higher, harder to counter, does more damage

lightning - can electrify any obect weapon, health, wall ect causing 50% damage (upto 50 health max)

dark rage - less recovery,lasts longer, move faster

drain - emptys opponents force pool (and yours) but give full health + 15 shields

 

saber throw - alter angle and pitch whilst in flight move forward or back using keys

saber defence - larger defence area allows blocking 90% of the time of energy based projectiles

saber attack - gives the 4th and 5th stances

 

Saber

 

More colours (colors), choose handles,

 

Double bladed saber (weaker) w/proper stance (the cheat sucks)

 

Levels

 

More CTF, Duel, and other levels (in this order) i think a CTF level based on yavin in the swamps would be good

 

Disemberment

 

More realism (like the cheat)

Posted

>pull - allows person to be lifted of groung if pulled whilst above

 

This can already be done with Pull - Rank 3.

Thats actually really fun in SP =)

Running around pulling troopers into the air.

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