Daexiar Posted May 10, 2002 Share Posted May 10, 2002 No matter which bsb option i choose, it tells me at the end of the window that my map, [besp.bsb] could not be found. Any ideas what could have had affected this? The last three lines of it would be these: entering c:/ohjelm~1/lucasa~1/starwa~1/gamedata/base/shaders/zoom.shader Reading c:/ohjelm~1/lucasa~1/starwa~1/gamedata/base/maps/besp.bsp c:/ohjelm~1/lucasa~1/starwa~1/gamedata/base/maps/besp.bsp could not be found I just expanted my duel level, duplicated it's width, as it was too small before, and now i can't seem to compile it. Link to comment Share on other sites More sharing options...
VIO Posted May 10, 2002 Share Posted May 10, 2002 you must save your .map file in a folder called maps in your JKII base folder (you my have to make one) Link to comment Share on other sites More sharing options...
Daexiar Posted May 10, 2002 Author Share Posted May 10, 2002 The thing is, it is saved to there. Link to comment Share on other sites More sharing options...
VIO Posted May 10, 2002 Share Posted May 10, 2002 in the BSP section of the compiling it will say something like reading map C:/path/base/maps/bob.map writing bsp... C:/path/base/maps/bob.bsp see if you can catch where its writing it to also go to project setting under file it has the whole map path stuff Link to comment Share on other sites More sharing options...
Daexiar Posted May 10, 2002 Author Share Posted May 10, 2002 Hmm, the problem seems to be that, it's not writing it at all. there was no "writing" in the window at any time. Link to comment Share on other sites More sharing options...
Daexiar Posted May 11, 2002 Author Share Posted May 11, 2002 It only seems to write the .prt not bsp too Link to comment Share on other sites More sharing options...
Daexiar Posted May 11, 2002 Author Share Posted May 11, 2002 *bump* Also, would anyone mind telling me what MAX_POINTS_OF_WINDING means? Link to comment Share on other sites More sharing options...
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