Egor Posted May 11, 2002 Share Posted May 11, 2002 Since 1.03 I've seen a couple of our servers dying without exiting. Both times, a player on the server has repeatedly changed their name before it crashes, like this: Duel Tournament Begun: kill limit 1, win limit: 8 ClientConnect: 1 ClientBegin: 1 ClientConnect: 2 ClientBegin: 2 ClientConnect: 4 ClientBegin: 4 Hitch warning: 611 msec frame time broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " Sending heartbeat to masterjk2.ravensoft.com broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " Client 201 connecting with 500 challenge ping ClientConnect: 0 broadcast: print "Taiko @@@PLCONNECT\n" broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " ClientBegin: 0 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n " broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n " Kill: 4 1 3: JD:: killed DOROHN by MOD_SABER Exit: Kill limit hit. score: 1 ping: 58 client: 4 JD:: score: 0 ping: 125 client: 1 DOROHN broadcast: print "JD:: @@@HIT_THE_KILL_LIMIT.\n" say: DOROHN: haha DOROHN: haha setteam: 1 FREE SPECTATOR ClientBegin: 1 setteam: 2 SPECTATOR FREE ClientBegin: 2 ==== ShutdownGame ==== ShutdownGame: ------------------------------------------------------------ VM_Restart() Loading vm file vm/jk2mpgame.qvm. ------- Game Initialization ------- gamename: basejk gamedate: May 03 2002 ------------------------------------------------------------ InitGame: \dmflags\0\fraglimit\1\timelimit\3\g_privateDuel\1\g_saberLocking\1\g_ maxForceRank\3\duel_fraglimit\8\g_forceBasedTeams\0\g_duelWeaponDisable\65531\sv _hostname\Gameplanet NZ JKII (E) Duel (1.03)\sv_maxclients\8\sv_maxRate\6000\sv_ minPing\0\sv_maxPing\0\sv_floodProtect\1\g_forceRegenTime\300\capturelimit\20\g_ weaponDisable\65531\g_forcePowerDisable\0\g_blueTeam\Rebellion\g_redTeam\Empire\ g_maxGameClients\0\version\JK2MP: v1.03 win-x86 Apr 30 2002\g_maxHolocronCarry\3 \g_gametype\3\g_needpass\0\protocol\15\mapname\duel_carbon\sv_privateClients\0\s v_allowAnonymous\0\sv_allowDownload\1\bot_minplayers\2\gamename\basejk\g_jediVme rc\0 0 teams with 0 entities 5 items registered ----------------------------------- 29 bots parsed 19 arenas parsed Duel Tournament Begun: kill limit 1, win limit: 8 ClientConnect: 0 ClientBegin: 0 ClientConnect: 1 ClientBegin: 1 ClientConnect: 2 ClientBegin: 2 ClientConnect: 4 ClientBegin: 4 Hitch warning: 669 msec frame time Kill: 4 2 3: JD:: killed Stupid-Faggots-Hurry-Up by MOD_SABER Exit: Kill limit hit. score: 1 ping: 66 client: 4 JD:: score: 0 ping: 999 client: 2 Stupid-Faggots-Hurry-Up broadcast: print "JD:: @@@HIT_THE_KILL_LIMIT.\n" setteam: 2 FREE SPECTATOR ClientBegin: 2 setteam: 0 SPECTATOR FREE ClientBegin: 0 ==== ShutdownGame ==== ShutdownGame: ------------------------------------------------------------ VM_Restart() Loading vm file vm/jk2mpgame.qvm. ------- Game Initialization ------- gamename: basejk gamedate: May 03 2002 ------------------------------------------------------------ InitGame: \dmflags\0\fraglimit\1\timelimit\3\g_privateDuel\1\g_saberLocking\1\g_ maxForceRank\3\duel_fraglimit\8\g_forceBasedTeams\0\g_duelWeaponDisable\65531\sv _hostname\Gameplanet NZ JKII (E) Duel (1.03)\sv_maxclients\8\sv_maxRate\6000\sv_ minPing\0\sv_maxPing\0\sv_floodProtect\1\g_forceRegenTime\300\capturelimit\20\g_ weaponDisable\65531\g_forcePowerDisable\0\g_blueTeam\Rebellion\g_redTeam\Empire\ g_maxGameClients\0\version\JK2MP: v1.03 win-x86 Apr 30 2002\g_maxHolocronCarry\3 \g_gametype\3\g_needpass\0\protocol\15\mapname\duel_carbon\sv_privateClients\0\s v_allowAnonymous\0\sv_allowDownload\1\bot_minplayers\2\gamename\basejk\g_jediVme rc\0 0 teams with 0 entities 5 items registered ----------------------------------- 29 bots parsed 19 arenas parsed Duel Tournament Begun: kill limit 1, win limit: 8 ClientConnect: 0 ClientBegin: 0 ClientConnect: 1 ClientBegin: 1 ClientConnect: 2 ClientBegin: 2 ClientConnect: 4 ClientBegin: 4 Hitch warning: 717 msec frame time [iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f ragments [iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f ragments [iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f ragments [iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f ragments [iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f ragments [iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f ragments say: DOROHN: lol DOROHN: lol Kill: 4 0 3: JD:: killed Taiko by MOD_SABER Exit: Kill limit hit. score: 1 ping: 63 client: 4 JD:: score: 0 ping: 278 client: 0 Taiko broadcast: print "JD:: @@@HIT_THE_KILL_LIMIT.\n" setteam: 0 FREE SPECTATOR ClientBegin: 0 setteam: 1 SPECTATOR FREE ClientBegin: 1 ==== ShutdownGame ==== ShutdownGame: ------------------------------------------------------------ VM_Restart() Loading vm file vm/jk2mpgame.qvm. ------- Game Initialization ------- gamename: basejk gamedate: May 03 2002 ------------------------------------------------------------ InitGame: \dmflags\0\fraglimit\1\timelimit\3\g_privateDuel\1\g_saberLocking\1\g_ maxForceRank\3\duel_fraglimit\8\g_forceBasedTeams\0\g_duelWeaponDisable\65531\sv _hostname\Gameplanet NZ JKII (E) Duel (1.03)\sv_maxclients\8\sv_maxRate\6000\sv_ minPing\0\sv_maxPing\0\sv_floodProtect\1\g_forceRegenTime\300\capturelimit\20\g_ weaponDisable\65531\g_forcePowerDisable\0\g_blueTeam\Rebellion\g_redTeam\Empire\ g_maxGameClients\0\version\JK2MP: v1.03 win-x86 Apr 30 2002\g_maxHolocronCarry\3 \g_gametype\3\g_needpass\0\protocol\15\mapname\duel_carbon\sv_privateClients\0\s v_allowAnonymous\0\sv_allowDownload\1\bot_minplayers\2\gamename\basejk\g_jediVme rc\0 0 teams with 0 entities 5 items registered ----------------------------------- 29 bots parsed 19 arenas parsed Duel Tournament Begun: kill limit 1, win limit: 8 ClientConnect: 0 ClientBegin: 0 ClientConnect: 1 ClientBegin: 1 ClientConnect: 2 ClientBegin: 2 ClientConnect: 4 ClientBegin: 4 Hitch warning: 666 msec frame time ********************ERROR: Netchan_Process: length = 16385******************** ----- Server Shutdown ----- Sending heartbeat to masterjk2.ravensoft.com Sending heartbeat to masterjk2.ravensoft.com ==== ShutdownGame ==== ShutdownGame: ------------------------------------------------------------ AAS shutdown. --------------------------- DROPPED Hitch warning: 995 msec frame time Hitch warning: 525 msec frame time Hitch warning: 727 msec frame time Hitch warning: 537 msec frame time Hitch warning: 702 msec frame time Hitch warning: 663 msec frame time Hitch warning: 3937 msec frame time status Server is not running The previous time the player used the name "crashme" so I assume it's a hack rather than an accident. The servers are both running Duel mode (although I imagine this issue wouldn't be restricted to that mode only), and are version 1.03 win-x86. Any tips? Or if Raven are reading this, please sort out a server patch to fix it. Cheers. Link to comment Share on other sites More sharing options...
Jafo Posted May 11, 2002 Share Posted May 11, 2002 Raven is working on it and its fixed for next patch ban there ip in the mean time. Link to comment Share on other sites More sharing options...
MotzaBallz Posted May 12, 2002 Share Posted May 12, 2002 some guy a few days ago posted the config file that apparently is being exec'd to crash the server... i really hope the fix is released soon. Link to comment Share on other sites More sharing options...
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