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Hax0rs crashing server: ERROR: Netchan_Process


Egor

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Since 1.03 I've seen a couple of our servers dying without exiting.

 

Both times, a player on the server has repeatedly changed their name before it crashes, like this:

Duel Tournament Begun: kill limit 1, win limit: 8

ClientConnect: 1

ClientBegin: 1

ClientConnect: 2

ClientBegin: 2

ClientConnect: 4

ClientBegin: 4

Hitch warning: 611 msec frame time

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

Sending heartbeat to masterjk2.ravensoft.com

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

Client 201 connecting with 500 challenge ping

ClientConnect: 0

broadcast: print "Taiko @@@PLCONNECT\n"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

ClientBegin: 0

broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n

"

broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n

"

Kill: 4 1 3: JD:: killed DOROHN by MOD_SABER

Exit: Kill limit hit.

score: 1 ping: 58 client: 4 JD::

score: 0 ping: 125 client: 1 DOROHN

broadcast: print "JD:: @@@HIT_THE_KILL_LIMIT.\n"

say: DOROHN: haha

DOROHN: haha

setteam: 1 FREE SPECTATOR

ClientBegin: 1

setteam: 2 SPECTATOR FREE

ClientBegin: 2

==== ShutdownGame ====

ShutdownGame:

------------------------------------------------------------

VM_Restart()

Loading vm file vm/jk2mpgame.qvm.

------- Game Initialization -------

gamename: basejk

gamedate: May 03 2002

------------------------------------------------------------

InitGame: \dmflags\0\fraglimit\1\timelimit\3\g_privateDuel\1\g_saberLocking\1\g_

maxForceRank\3\duel_fraglimit\8\g_forceBasedTeams\0\g_duelWeaponDisable\65531\sv

_hostname\Gameplanet NZ JKII (E) Duel (1.03)\sv_maxclients\8\sv_maxRate\6000\sv_

minPing\0\sv_maxPing\0\sv_floodProtect\1\g_forceRegenTime\300\capturelimit\20\g_

weaponDisable\65531\g_forcePowerDisable\0\g_blueTeam\Rebellion\g_redTeam\Empire\

g_maxGameClients\0\version\JK2MP: v1.03 win-x86 Apr 30 2002\g_maxHolocronCarry\3

\g_gametype\3\g_needpass\0\protocol\15\mapname\duel_carbon\sv_privateClients\0\s

v_allowAnonymous\0\sv_allowDownload\1\bot_minplayers\2\gamename\basejk\g_jediVme

rc\0

0 teams with 0 entities

5 items registered

-----------------------------------

29 bots parsed

19 arenas parsed

Duel Tournament Begun: kill limit 1, win limit: 8

ClientConnect: 0

ClientBegin: 0

ClientConnect: 1

ClientBegin: 1

ClientConnect: 2

ClientBegin: 2

ClientConnect: 4

ClientBegin: 4

Hitch warning: 669 msec frame time

Kill: 4 2 3: JD:: killed Stupid-Faggots-Hurry-Up by MOD_SABER

Exit: Kill limit hit.

score: 1 ping: 66 client: 4 JD::

score: 0 ping: 999 client: 2 Stupid-Faggots-Hurry-Up

broadcast: print "JD:: @@@HIT_THE_KILL_LIMIT.\n"

setteam: 2 FREE SPECTATOR

ClientBegin: 2

setteam: 0 SPECTATOR FREE

ClientBegin: 0

==== ShutdownGame ====

ShutdownGame:

------------------------------------------------------------

VM_Restart()

Loading vm file vm/jk2mpgame.qvm.

------- Game Initialization -------

gamename: basejk

gamedate: May 03 2002

------------------------------------------------------------

InitGame: \dmflags\0\fraglimit\1\timelimit\3\g_privateDuel\1\g_saberLocking\1\g_

maxForceRank\3\duel_fraglimit\8\g_forceBasedTeams\0\g_duelWeaponDisable\65531\sv

_hostname\Gameplanet NZ JKII (E) Duel (1.03)\sv_maxclients\8\sv_maxRate\6000\sv_

minPing\0\sv_maxPing\0\sv_floodProtect\1\g_forceRegenTime\300\capturelimit\20\g_

weaponDisable\65531\g_forcePowerDisable\0\g_blueTeam\Rebellion\g_redTeam\Empire\

g_maxGameClients\0\version\JK2MP: v1.03 win-x86 Apr 30 2002\g_maxHolocronCarry\3

\g_gametype\3\g_needpass\0\protocol\15\mapname\duel_carbon\sv_privateClients\0\s

v_allowAnonymous\0\sv_allowDownload\1\bot_minplayers\2\gamename\basejk\g_jediVme

rc\0

0 teams with 0 entities

5 items registered

-----------------------------------

29 bots parsed

19 arenas parsed

Duel Tournament Begun: kill limit 1, win limit: 8

ClientConnect: 0

ClientBegin: 0

ClientConnect: 1

ClientBegin: 1

ClientConnect: 2

ClientBegin: 2

ClientConnect: 4

ClientBegin: 4

Hitch warning: 717 msec frame time

[iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f

ragments

[iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f

ragments

[iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f

ragments

[iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f

ragments

[iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f

ragments

[iSM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f

ragments

say: DOROHN: lol

DOROHN: lol

Kill: 4 0 3: JD:: killed Taiko by MOD_SABER

Exit: Kill limit hit.

score: 1 ping: 63 client: 4 JD::

score: 0 ping: 278 client: 0 Taiko

broadcast: print "JD:: @@@HIT_THE_KILL_LIMIT.\n"

setteam: 0 FREE SPECTATOR

ClientBegin: 0

setteam: 1 SPECTATOR FREE

ClientBegin: 1

==== ShutdownGame ====

ShutdownGame:

------------------------------------------------------------

VM_Restart()

Loading vm file vm/jk2mpgame.qvm.

------- Game Initialization -------

gamename: basejk

gamedate: May 03 2002

------------------------------------------------------------

InitGame: \dmflags\0\fraglimit\1\timelimit\3\g_privateDuel\1\g_saberLocking\1\g_

maxForceRank\3\duel_fraglimit\8\g_forceBasedTeams\0\g_duelWeaponDisable\65531\sv

_hostname\Gameplanet NZ JKII (E) Duel (1.03)\sv_maxclients\8\sv_maxRate\6000\sv_

minPing\0\sv_maxPing\0\sv_floodProtect\1\g_forceRegenTime\300\capturelimit\20\g_

weaponDisable\65531\g_forcePowerDisable\0\g_blueTeam\Rebellion\g_redTeam\Empire\

g_maxGameClients\0\version\JK2MP: v1.03 win-x86 Apr 30 2002\g_maxHolocronCarry\3

\g_gametype\3\g_needpass\0\protocol\15\mapname\duel_carbon\sv_privateClients\0\s

v_allowAnonymous\0\sv_allowDownload\1\bot_minplayers\2\gamename\basejk\g_jediVme

rc\0

0 teams with 0 entities

5 items registered

-----------------------------------

29 bots parsed

19 arenas parsed

Duel Tournament Begun: kill limit 1, win limit: 8

ClientConnect: 0

ClientBegin: 0

ClientConnect: 1

ClientBegin: 1

ClientConnect: 2

ClientBegin: 2

ClientConnect: 4

ClientBegin: 4

Hitch warning: 666 msec frame time

********************ERROR: Netchan_Process: length = 16385********************

----- Server Shutdown -----

Sending heartbeat to masterjk2.ravensoft.com

Sending heartbeat to masterjk2.ravensoft.com

==== ShutdownGame ====

ShutdownGame:

------------------------------------------------------------

AAS shutdown.

---------------------------

DROPPED

Hitch warning: 995 msec frame time

Hitch warning: 525 msec frame time

Hitch warning: 727 msec frame time

Hitch warning: 537 msec frame time

Hitch warning: 702 msec frame time

Hitch warning: 663 msec frame time

Hitch warning: 3937 msec frame time

status

Server is not running

The previous time the player used the name "crashme" so I assume it's a hack rather than an accident.

 

The servers are both running Duel mode (although I imagine this issue wouldn't be restricted to that mode only), and are version 1.03 win-x86.

 

Any tips? Or if Raven are reading this, please sort out a server patch to fix it. Cheers.

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