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Archdoor and texture alignment


JeGGoR

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Posted

I have the same problem...even using natural setting it still looks awful. The only thing I can do is subdue the lighting so it isn't so noticable. Any other suggestions out there?

Posted

Bump!

 

I'm having the same problem with the lighting. I'm making a hall with an arch above the two straight wall using a plain grey texture and the curve patch is texture is lighter than the normal straight brush.

 

Any one know how I would go about fixing this?

 

thx

Posted

try the cap setting under the surface inspector for the capped part of the arch. this should flesh in your textures with the rest of your textures on the wall you want. Remember the texturing on each side of the actual end cap patch mesh is a cap so therefore one would use the Cap surface fit.

 

hope i helped.

 

volrath

 

p.s. I had some of the same problems in my duel map with my arches. I ended up hitting cap just to see what happened and it ended up working.

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