JediGhost[SITH] Posted May 12, 2002 Share Posted May 12, 2002 Since I can't stand Radiant, is it possible to convert QuArK maps to JKII? I'm sure it is, since Quark DOES make Q3 maps. I'm also sure that map converter that came out a while ago will be used. A detailed walk through would be very helpful. Link to comment Share on other sites More sharing options...
VEGETA2K1 Posted May 12, 2002 Share Posted May 12, 2002 you can make your map structure in quark, then take the .map file and open in jkradiant(if quakr makes .map files..) then you add entities and stuff... and then compile all in jk radiant.. Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 12, 2002 Author Share Posted May 12, 2002 Okay but how would I import the JK2 textures into QuArK... Link to comment Share on other sites More sharing options...
VEGETA2K1 Posted May 12, 2002 Share Posted May 12, 2002 umm i wouldnt knwo as i dont use quark, but if you can change texure path, change it to what it is in jkradiant. try to change all setings the same.. like file paths etc. Link to comment Share on other sites More sharing options...
Nurail Posted May 12, 2002 Share Posted May 12, 2002 I've just completed the entity list for Quark not too long ago. I've made a few simple maps, and I don't seem to have any problems. A full release should be in the not too distant future. For now, though, you probably could use a snapshot (I haven't found any show-stopping bugs). Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 12, 2002 Author Share Posted May 12, 2002 How do you put the entities and textures into Quark? Is Quark able to make the map into a BSP without using a converter? :confused: I need to know!! Link to comment Share on other sites More sharing options...
volrathxp Posted May 12, 2002 Share Posted May 12, 2002 gtkradiant is out now with jk2 support... i suggest you go get that instead. volrath Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 12, 2002 Author Share Posted May 12, 2002 I quote myself when I say: "I can't stand Radiant" Link to comment Share on other sites More sharing options...
Jedi Howell Posted May 12, 2002 Share Posted May 12, 2002 QuArK now has limited support for JK2. download the latest snapshot, with patch. jh Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 12, 2002 Author Share Posted May 12, 2002 What's the address?! Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 12, 2002 Author Share Posted May 12, 2002 Okay I have it installed but everytime I run the JK2 map editor and enable the 3D Window it says the textures can't be found. I think I have to extract them to a folder in Quark? This really sucks. EDIT: Okay I got the textures to work. I made the map and tried to run it by clicking JK2 and click "textures + build + map" At first I got an error saying it couldnt find Q3MAP.exe, I messed with that, and got rid of it. Now it goes and I get this: greetings mortals greetings mortals Traceback (innermost last): File "J:\QUARK\quarkpy\mapquakemenu.py", line 229, in qmenuitem1click RebuildAndRun([(editor.fileobject, editor.Root, m.info)], editor, File "J:\QUARK\quarkpy\mapquakemenu.py", line 447, in RebuildAndRun newcmdline = string.replace(newcmdline, "%buildpgmsdir%", setup["BuildPgmsDi r"]) TypeError: argument 3: expected read-only buffer, None found Traceback (innermost last): File "J:\QUARK\quarkpy\mapquakemenu.py", line 229, in qmenuitem1click RebuildAndRun([(editor.fileobject, editor.Root, m.info)], editor, File "J:\QUARK\quarkpy\mapquakemenu.py", line 447, in RebuildAndRun newcmdline = string.replace(newcmdline, "%buildpgmsdir%", setup["BuildPgmsDi r"]) TypeError: argument 3: expected read-only buffer, None found Link to comment Share on other sites More sharing options...
Jedi Howell Posted May 13, 2002 Share Posted May 13, 2002 make sure all your directory paths are set correctly. it could be that you have the wrong python pack installed. make sure that it's the min-python, not the full version. if you did install the full version, installing the mini on top of it will fix it. also, did you install the patch? jh Link to comment Share on other sites More sharing options...
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