Lord_Nikon Posted May 13, 2002 Share Posted May 13, 2002 I've spent about 15 hours on my first map, and it is looking very good. It's a FFA map. Or rather, it SHOULD BE. See, I sorta forgot to set StarWars.q4 to StarWarsMP.q4 when I started, and now I'm several hundred brushes and entities in and I am screwed beyond belief, if I can't figure out how to convert this to MP. The map works fine when I devmap it in JK2 multiplayer, and the pickups and that work fine, so I don't know if I'm making too big a deal out of this, or if it's won't work at all. Please help, I'd hate for all that work to be wasted! Link to comment Share on other sites More sharing options...
ArcticCamel Posted May 13, 2002 Share Posted May 13, 2002 Draw a big ass brush around the whole thing (yes it has to be a big ass one, not just big, and definately not just ass). Go to the selection menu, and under select hit select inside. This'll select everything and discard the aforementioned big ass brush. Copy and paste it into a new map with the right project settings. For me, copying and pasting this much made jk2radiant throw a hissy fit and crash, so I had to do it in smaller chunks, but using the same sorta technique. Hope this helps... Link to comment Share on other sites More sharing options...
FlashFearless Posted May 13, 2002 Share Posted May 13, 2002 you don't have to do all that. just load up a *new* map with the mp entities, then load your sp map as a prefab. go to edit -> load prefab, and select your .map file. works fine. I had to do it twice and never encountered a problem from it. Link to comment Share on other sites More sharing options...
ArcticCamel Posted May 14, 2002 Share Posted May 14, 2002 Wow, that's so much easier than my way. I didn't even think about doing that. Ah well, mine works too if you have too much spare time... Link to comment Share on other sites More sharing options...
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