Tigris Posted May 13, 2002 Share Posted May 13, 2002 Ok, first one: Has anyone else experienced problems with the skyboxs after installing the new GTK? I have installed it and my lighting turned to black again I had the shader-file fixed before so I must have been GTK who messed it up again. Second one: Has anyone found a tutorial on how to do skyboxes ESPECIALLY for JK2? Third one: Has anyone found a way already to fix the clipping on the models? I don't wanna build them all again and the big-box-clipping won't do for me... Link to comment Share on other sites More sharing options...
Pseudopath Posted May 13, 2002 Share Posted May 13, 2002 have you tried :- http://planetquake.com/qworkshop3/tutorials/skies/index.html hope it helps............. Link to comment Share on other sites More sharing options...
Tigris Posted May 13, 2002 Author Share Posted May 13, 2002 I'm more looking for a tutorial on how to manually write (or one that explains) the skies.shader. Obviously the comments in the released ones are good, but what use if there is no light emmited from them... Link to comment Share on other sites More sharing options...
Gideon Posted May 13, 2002 Share Posted May 13, 2002 I'm afraid I can't help you but try one of the super-moderators. maybe they can help. "I'm not worthy of speaking to a god!" -Messa Link to comment Share on other sites More sharing options...
UniKorn Posted May 14, 2002 Share Posted May 14, 2002 textures/bespin/sky { qer_editorimage textures/skies/sky.tga q3map_surfacelight 450 surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/skies/bespin 512 - } working sky that emits light. Just changes the bespin into your sky and it should work. Link to comment Share on other sites More sharing options...
Tigris Posted May 14, 2002 Author Share Posted May 14, 2002 Thanks, will try that! Link to comment Share on other sites More sharing options...
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