Territo Posted May 14, 2002 Posted May 14, 2002 Anyone know how to make force fields that disappear and reappear after a time? Don't know where to start.
Pseudopath Posted May 14, 2002 Posted May 14, 2002 I have just done something like this in my first map, see if it helps:- Make your brush, dont need to hollow it, to whatever dimensions you want. with the brush selected right click in the grid window and choose func>func_door. Press "n" to set the properties :- Choose the angle/direction in which the door is to move. Enter these :- Key Value targetname - forcefield1 (name ) wait - 70 (delay in secs) lip - -8 (this makes sure none is visible) now you need to select your forcefield texture. next deselect everything with "Esc" and right click again in the grid window this time though choose func>func_timer. Again press n to change the properties... Key Value target - forcefield1 (name of force field) wait - 70 (delay in secs) Job done! I think that will work, I havent tried the time but the principle is correct. Please let me know if it did work
Cmdr. Antilles Posted May 14, 2002 Posted May 14, 2002 Func_usables disappear immediately, unlike Doors which have to move to a hidden place... Just thought I'd throw that in there...
Territo Posted May 15, 2002 Author Posted May 15, 2002 I'm trying to work it out, how do you make it so that you can see through the force field (transparent) if you didn't mention that already.
Territo Posted May 15, 2002 Author Posted May 15, 2002 I'm sure they can't be that much different, give me an example of one.
Territo Posted May 15, 2002 Author Posted May 15, 2002 Nevermind, I found the forcefield texture which you can see through, all is dandy.
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