Territo Posted May 14, 2002 Share Posted May 14, 2002 How do you make em! Link to comment Share on other sites More sharing options...
Pseudopath Posted May 14, 2002 Share Posted May 14, 2002 Hello again! Well this time i will give you a link :- http://www.planetquake.com/q3empire/data/tutorials/q3r/basics_lift/lift.htm However I am not able to get mine to work! If you do please let me know. I did try a func_plat but it only works one way as far as i am aware ;( If anyone can help I would be grateful. - Pseudopath. Link to comment Share on other sites More sharing options...
Territo Posted May 14, 2002 Author Share Posted May 14, 2002 Where exactly is this common/origin? I see common in the texture menu but not origin, someone please give me detailed instructions on how to get to it. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 14, 2002 Share Posted May 14, 2002 It in the "textures > system". Hope that helps. Link to comment Share on other sites More sharing options...
Territo Posted May 15, 2002 Author Share Posted May 15, 2002 Thank you! I don't understand why tutorials ever said common instead of system. I guess there is something obvious that I'm missing but it wasn't clear to me. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 15, 2002 Share Posted May 15, 2002 I have finally got it working! Horaah! But I dont want it to continually loop. Can I use triggers to make it wait until I get onto it? Or will I have to use func_door, and if so how do I set the destination? Any help would be appreciated. -Pseudopath. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 15, 2002 Share Posted May 15, 2002 I threw out the the func_plat finally, after it kept crashing my level I am using the func_door now, much better! Territo - the tutorial was for Q3Radient so the location might be slightly different for a lot of things just check. I will check this but if someone can confirm the exact value I need for the "impdoor1" sounds I would be grateful. Thanks. - Pseudopath. Link to comment Share on other sites More sharing options...
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