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Few questions about 3dsmax (urgent)


jibe

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Posted

1) How do I open an .md3 file in 3dsmax?

 

2) How do I convert a .glm file so I can edit it in 3dsmax?

 

Thanks!

Posted

well, for 2 you cant, its not possible yet.

 

for 1... there is an importer for gmax thats supposed to work with 3ds 4.2 as well. I tried it but i kept getting this error so i just used milkshape 3d to import the md3 and then export it as something 3dsmax can import.

Posted

I'm trying to convert a q3 model into something usable by jk2..

 

I was told I have to import the kyle skeleton into 3dsmax, how do I go about doing that?

Posted

get the jedi knight tools, you should be able to find them on jediknightii.net.

 

when you extract the files there will be a folder called something like 3dsmax tools, inside is a XSI Importer, put that file under plugins for 3dsmax.

also with the tools is 2 .xsi files, one of kyle and one of a stormtrooper, open them and check out how it all works.

 

good night and good luck!

Posted

well.. you cant import and export glm, as i belive their like a "cmpressed" model.. or something like that.......

soo.. you export to xsi using the plug in..

but before that you have to add all nessary tags caps and stuff..t hen aply bones.. then you export to xsi, then from there dont know, but read sites and stuff more info wil lcome to u...

Posted

COULD ANYBODY TELL ME WHAT IS A TAG?!

 

I´VE READ IT LIKE A MILLION TIMES AND YET CANT FIGURE OUT WHAT IT IS OR HOW TO MAKE OR... I DON´T KNOW...

 

XPhoenix

 

"From Argentina to the WORLD..."

Posted

A tag is a named poly, select a poly on your model or create a new one and name it to what its supposed to be (i dont knwo names of tags but view kyle model and find out.

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