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Olin Valden

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you must be confused. JK2 uses pk3 files for everything, not wad files. The textures are located in assets0.pk3 (just copy it somewhere, rename it to zip and extract it) but radiant also uses the pk3 file for textures, it has the capability to pull the textures straight from the pk3. Prefabs are available for JK2 at http://www.jedioutcastmaps.com/. They only have like 5 or 6 though. I'm workin on one or two more to send over to those guys (you hear me DannyJ i gots some more comins for yas! :p) but since GTKRadiant can handle pfb (prefab files) you can go get Quake 3 prefabs and use those too.

 

I hope I helped you out a bit.

 

volrath

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Well I didn't know that, I'm still used to Worldcraft (Great mapping program) Using Wads. To many mapping confusing.

 

I Do have a question to the developers of this game WHY the hell did u use the Q3 engine, More people hate it then any other engine.

 

Because its' The simplest to use?

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