pud1 Posted June 3, 2002 Share Posted June 3, 2002 yah he did about 3 pages back http://home.attbi.com/~davidcrivera/images/jk2/sarlacc_up_bg.jpg ur lucky im really bored Link to comment Share on other sites More sharing options...
hanksta2 Posted June 3, 2002 Share Posted June 3, 2002 Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted June 3, 2002 Author Share Posted June 3, 2002 Originally posted by Epimetheus Meh, I've seen those shots too. I meant the interior of the barge. And the dunes look fine. But they ARE just dunes. Not exactly the most exciting part of the map. Oh, that's because I haven't mapped it yet. Seriously, the terrain was the hardest part for me, so I wanted to get it out of the way. Link to comment Share on other sites More sharing options...
ProtocolJedi Posted June 4, 2002 Share Posted June 4, 2002 BUMP BUMP BUMP Link to comment Share on other sites More sharing options...
Klorel Posted June 4, 2002 Share Posted June 4, 2002 i'm sure this was addressed a few pages back (9 pages, most i've seen yet!) but you gave 2 choices on how a person dies when they fall in the pit. I personally think you could do both. have a trigger with the mouth eating the person, then play a burping sound. meanwhile, they are in the stomach with the acid being slowly burned alive. and dont do 20 hp per second like i saw back there, make it much slower, teach the person a lesson for falling into the pit, also some screaming sounds would be good too... . maybe have the acid in a closed room in which they drown while being burned..... muahhahhahaa, just i thought. also, have you thought of puting some of the music from the barge in the movie in the level? its a party in there, and a good party has music. its all fun and games till someone gets hurt. i apologize if these issues have been resolved, but i didnt have time to read 9 pages of: "great job, email me it when finished." great job by the way . just throwing some idea's out -where you will be slowly digested over a 1000 years Link to comment Share on other sites More sharing options...
spacermonkey Posted June 4, 2002 Share Posted June 4, 2002 I like the map , especailly the barge and skiffs, but I cant help thinking that maybe the sand could look better. http://www.planetquake.com/polycount/cottages/spacemonkey/starwars/sand2m.jpg Maybe if you used a type of sand texture like I posted above, them it would help give it a more desert feel. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted June 4, 2002 Author Share Posted June 4, 2002 Klorel, the way it's built, it wouldn't look very good from inside the pit. That, and no one's going to want to sit in a pit slowly digesting. It would totaly ruin the game play. I like it the way it is now. Thanks for the interest and the suggestion, though. Spacermonkey, do you have any idea how hard it is to find good tiled sand textures? I think I'll be sticking with what I have. It's taken from my skybox, so it matches it exactly, which is neccesary for some effects I'm making, and also it helps to tie the two together, and give the level less of a claustraphobic (sp?) feeling. Plus, it looks pretty darn good in-game. I think it looks bad in my screenie because I have to run in 16 bit color, since JK2 doesn't like my GFX card. It's actually a pretty nice texture. Link to comment Share on other sites More sharing options...
Leagle Posted June 4, 2002 Share Posted June 4, 2002 Originally posted by Cmdr. Antilles do you have any idea how hard it is to find good tiled sand textures? Heh, I do. I've only seen about two nice ones, and one was a HL default. Mappers there got away with sandy stones, because sand alone looked horribly repetative. Link to comment Share on other sites More sharing options...
hanksta2 Posted June 4, 2002 Share Posted June 4, 2002 I love the Idea of someone sitting in the pit dying...gets them out of the game for a few. Doesn't have to be long, maybe like 30 seconds...15....you know. Another Idea is make the pit like an air lock. I know in some maps, like duel_pit, if you get within a certain range of the window when it's broke you get sucked through. This could be the effect when getting close to the mouth. You could just get sucked through and off into darkness and that's it. Plus it makes people scream as they go through. Link to comment Share on other sites More sharing options...
Jango_Fett91 Posted June 5, 2002 Share Posted June 5, 2002 Can you have it a singleplayer map too? Link to comment Share on other sites More sharing options...
spacermonkey Posted June 5, 2002 Share Posted June 5, 2002 my sand is tileable, i've got shaders and everything for it Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted June 5, 2002 Author Share Posted June 5, 2002 Huh... I just now realized that it IS tileable... I might use it after all.... Couldn't hurt to use it on some of my dunes. Add some variety. And what are your shaders for? My sand shaders either make it slippery or Vertex lighting. And Hanksta, the sides of the pit are slippery, so it's hard to escape, and you slide into the pit as the sarlacc's beak comes up to 'meet' you, and then you fade to black as your character screams. I think it works. Link to comment Share on other sites More sharing options...
Epimetheus Posted June 5, 2002 Share Posted June 5, 2002 Ew, I hate to think how annoying it would be to have to wait for someone to die slowly... drive me freakin' nuts. I can only imagine how vicious the players would get while spectating. Then the crowds rush to the pit to protest slow deaths and fall in themselves. The irony. Link to comment Share on other sites More sharing options...
camnron Posted June 5, 2002 Share Posted June 5, 2002 Hey i know how you were having trouble finding textures for your map so i made one for you in photoshop click here for sand texture if you use it please give me credit in the readme..... this is for cmdr antilles only anyone else who wants to use it ask permission thanks Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted June 5, 2002 Author Share Posted June 5, 2002 That's for the texture, camnron, but it needs a little more definition. When the texture is too flat, it looks VERY washed out in-game. This is the texture I've been using: http://home.attbi.com/~davidcrivera/files/sand.jpg I've actually got most of the textures I need. Thank you so much, though. camnron... I really appreciate the help, but I'm not sure if I can use it anywhere. Thank you, though. Link to comment Share on other sites More sharing options...
camnron Posted June 5, 2002 Share Posted June 5, 2002 would you like me to work on any other textures that you might need... if you are missing any or want to try something let me know or give me an idea as to what you need... i can work on something for you.... if you ever need any custom textures i can try my best to help.... my e-mail is camnron@aol.com you can also im me there too Link to comment Share on other sites More sharing options...
camnron Posted June 5, 2002 Share Posted June 5, 2002 i altered the texture to make it seem more grainy here it is again if you want to see the new one new sand texture at bottom of page Link to comment Share on other sites More sharing options...
camnron Posted June 5, 2002 Share Posted June 5, 2002 bump Link to comment Share on other sites More sharing options...
hanksta2 Posted June 5, 2002 Share Posted June 5, 2002 Sounds great, can't wait! Heh...rhyme.... Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted June 6, 2002 Author Share Posted June 6, 2002 Looks good, Camnron, but like I said, I think I'm pretty well set for textures... Link to comment Share on other sites More sharing options...
hanksta2 Posted June 6, 2002 Share Posted June 6, 2002 Is it me, or is that the ship from aliens? (above) Link to comment Share on other sites More sharing options...
Graphicsgod Posted June 6, 2002 Share Posted June 6, 2002 Cmdr. Antilles, why don't you use Gensurf? I did a Hoth map that came out very well and with little head aches while learning the plug-in . All youy have to do is use a BW bitmap and have the program try to decifer it and you can then change the veribles to you liking. Send me an e-mail and I'll show you what I mean, and I'll send the plug-in. Link to comment Share on other sites More sharing options...
Graphicsgod Posted June 6, 2002 Share Posted June 6, 2002 Ok heres a pic of the BW terrain that I used. I went through a lot before this one got me the right results. And this is what it looks like in-game. Let me know if the images aren't loading properly. Edit: Arggh!! This BB is forcing "Automatically Parse Urls". So to see the pics delet the the "http://" and click enter. Sorry people. Link to comment Share on other sites More sharing options...
PainGod Posted June 6, 2002 Share Posted June 6, 2002 GraphicsGod: Could you send me the plugin and stuff? Pa1ng0d@hotmail.com Is there a small how-to included with it perchance? Thanks in advance. Link to comment Share on other sites More sharing options...
Graphicsgod Posted June 6, 2002 Share Posted June 6, 2002 Ok should be in your inbox. Let us know how it turns out! Link to comment Share on other sites More sharing options...
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