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Dang! Now what?!


Grets Sirob

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I'm redoing my level (which is coming along nicely btw), but, I seem to have run into a snag. I try to test my map by doing the sv_pure 0 thing, but then it gives me an error saying(and I quote)"SP_worldspawn: the first entity isn't 'worldspawn" WHAT THE HECK!!!!!!! Why is it giving me this error?!?!:confused::mad::eek::(

 

 

 

:sprobe: *sound of repulsor*

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My guess is that at some point you either accidentally or purposefully pressed n and deleted the classname key in worldspawn... that's the only way I ever made it happen.

 

And incidentally, the only way I fixed it was to copy all the brushes from that map to a new one.

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Thanks! I changed what UniKorn said to change. And I'm BSPing right now, so I'll test in a second. I'll go test it now...

 

 

 

 

(time passes)

 

 

 

 

 

 

 

 

(time passes)

 

 

 

 

 

 

 

(time passes)

 

 

 

 

 

Sorry that took so long, I spent a long time beating my head against the wall because it didn't work!!!!!! I gonna cry, *sniff*. It still give me the error. I made the top look like what UniKorn said, but it still no worky! waaaaa waaaaa waaaaaa:ball:

 

 

 

:sprobe: *sound of repulsor*

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O.K., I'll try it...

 

 

 

 

(time passes)

 

 

 

 

(time passes)

 

 

 

 

(time passes)

 

 

 

 

BSPing, keep your fingers crossed...

 

 

 

 

(time passes)

 

 

 

 

(time passes)

 

 

 

 

(time passes)

 

 

 

 

Again, sorry it took so long, but I think I cracked my head(my computer is in the basement, and the walls are made of really hard brick) It didn't work, why not. I need to get it to work, because as soon as I do, I will be releasing a teaser map, featuring the center room. Please, why won't it work.

 

 

 

 

:sprobe: *sound of repulsor*

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My map somehow converted to a func_rotating (the whole map) so I selected it and hit ungroup and it was class worldspawn again. If you ahve any placed big brush in your map select it and look if it has the worldspawn class.

 

 

Chiori

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