jaybz Posted May 15, 2002 Share Posted May 15, 2002 I am trying to make my first single player map, however I don't want Kyle as the player. I was thinking Luke or perhaps even Vader or Darth Maul. Is there a way to do this? Like editing the properties of info_player_start? Also can I make it such that they start with the double saber instead of the standard saber? And also I want them to start with the saber only and without the blaster. And if possible make it such that the player cannot use any other weapons except the saber. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 15, 2002 Share Posted May 15, 2002 You can make the default character different just by packing a SP character model in your pk3 file... no need to worry about it until you're nearing final release though, it doesn't take any great effort... but do remember to get permission from the creator of the model (if you didn't make it yourself) if you wish to use it in your map. As for starting with the double saber, I've never even seen a double saber in game, so I have no idea. And if you don't want them to use any weapons other than the saber, don't give them any other weapons to use in the level itself... not too hard. Link to comment Share on other sites More sharing options...
jaybz Posted May 22, 2002 Author Share Posted May 22, 2002 Thanks for the info, however, if I do package the SP model with the map, that will also change the sp model in other SP maps including the original sp campaign. I'd like to change the model only on my map. As for the dual sabers, it's actually a multiplayer cheat. Type "/devmapall <mapname>" on the console then once spawned, switch to the saber and turn it off. Then type "/thedestroyer" in the console to get a double saber. This isn't actually a "spawnable" weapon so I really don't know how to "give" this to the player. Oh and it looks like the console command doesn't work on sp, but, judging from what I know from the Q3 engine, I'm confident that the double saber "content" (model, animations, etc.) is also available in the SP game. I'm just not sure if the DLL code will allow use of this outside a "cheat" environment or if it will allow its use on SP. I have a feeling that the double saber entity is actually the same as the single saber entity and the DLL code might not allow for the switching between the two unless in MP cheat mode. Gee... I wonder what the people at Raven have to say about this. And will Raven/LEC EVER release the source code to the dll for modders? Link to comment Share on other sites More sharing options...
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