voidmind Posted May 15, 2002 Share Posted May 15, 2002 (I'm an all around newbie mapper but I read some tuts before posting this) I have a few questions regarding some of the shaders in Jk2. 1- I'm trying to put a fog shader in a whole where the player can fall and die so that the bottom of my skybox is not visible when you're looking down. The brush I use for the fog is surrounded on all sides by a wall (which it touches). I've tried all the fog shaders in fogs.shader and none of them would render anything except the red "bespin_notex" fog. The only significant difference in this shader is that it has this parameter set: qer_editorimage textures/fogs/fog while all the other fogs (that don't work) have it set like that: qer_editorimage textures/fogs/fog.tga fog.tga is in none of the assets.pk3 files so I'm wondering what it is I'm not getting. Which leads me to my second question.. 2- A lot of shaders use some texture that are not in any of the assetsX.pk3 (namely fog.tga, sky.tga, etc) Most of them are displayed as green/blacks checkers in Radiant) Again, I'd like to understand how this works/doesn't work? Link to comment Share on other sites More sharing options...
RichDiesal Posted May 15, 2002 Share Posted May 15, 2002 1. I dunno what you can do to fix that exactly, I would just personally block off the bottom of the pit with a brush painted with black_nomarks and have a big ole negative light down there. 2. Since shaders themselves are more complex than a simple image, there has to be a tga specifically made to show up in the texture browser for you to see it there. If not, the shader script and accompanying files still exist, there's just nothing for you to see in the editor. Should still work when you compile it. Link to comment Share on other sites More sharing options...
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