derekdrygon Posted May 16, 2002 Posted May 16, 2002 I recieve this error when I try to open the game in single player. The error happens before the intro. Ive installed quite a few mods, however after reinstalling the game I still recieve the error. Here is the full message JK2: v1.02a win-x86 Mar 4 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Star Wars JK II Jedi Outcast\GameData\base\yavin_hangar.pk3 (21 files) C:\Star Wars JK II Jedi Outcast\GameData\base\sith_ascension.pk3 (6 files) C:\Star Wars JK II Jedi Outcast\GameData\base\riverofblood.pk3 (6 files) C:\Star Wars JK II Jedi Outcast\GameData\base\ladder.pk3 (27 files) C:\Star Wars JK II Jedi Outcast\GameData\base\ge_arena_x.pk3 (3 files) C:\Star Wars JK II Jedi Outcast\GameData\base\Executor.pk3 (9 files) C:\Star Wars JK II Jedi Outcast\GameData\base\duel_turbine.pk3 (6 files) C:\Star Wars JK II Jedi Outcast\GameData\base\duel_temple.pk3 (11 files) C:\Star Wars JK II Jedi Outcast\GameData\base\duel_pavillion.pk3 (8 files) C:\Star Wars JK II Jedi Outcast\GameData\base\duel_imp_bridge.pk3 (3 files) C:\Star Wars JK II Jedi Outcast\GameData\base\duel_hangar.pk3 (6 files) C:\Star Wars JK II Jedi Outcast\GameData\base\duel_duelingjediarena.pk3 (9 files) C:\Star Wars JK II Jedi Outcast\GameData\base\duel_crosswalk.pk3 (8 files) C:\Star Wars JK II Jedi Outcast\GameData\base\duel_bridges.pk3 (2 files) C:\Star Wars JK II Jedi Outcast\GameData\base\duel_academy.pk3 (6 files) C:\Star Wars JK II Jedi Outcast\GameData\base\DS-Reticles2.pk3 (11 files) C:\Star Wars JK II Jedi Outcast\GameData\base\castle_duel.pk3 (7 files) C:\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (40 files) C:\Star Wars JK II Jedi Outcast\GameData\base\assets4.pk3 (6 files) C:\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) C:\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 15169 files in pk3 files execing default.cfg execing jk2config.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\Star Wars JK II Jedi Outcast\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorsbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...57 PFDs found ...hardware acceleration found ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce3/AGP/3DNOW! GL_VERSION: 1.3.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ----- finished R_Init ----- ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ------- sound initialization ------- Initializing DirectSound locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xefcbb000 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started UI menu load time = 2051 milli seconds ------ Server Initialization ------ JK2: v1.02a win-x86 Mar 4 2002 Server: kejim_post RE_Shutdown( 0 ) Initializing Shaders ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- --------------------------- bad parameter in external weapon data 'firingforce' ******************** Any suggestions on what to do would be appreciated Derek
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