XManny Posted May 16, 2002 Posted May 16, 2002 There was a thread about this a while back (can't find it anymore). I recorded a few sound effects for my Single Player level recently in a sound studio (field trip ). Basically, there'll be a commander giving advice and commands during my Episode. The problem is, I have yet to figure out how to make a sound file play when the player enters a certain area. Could anyone tell me exactly how that'd work?
Vorax Posted May 16, 2002 Posted May 16, 2002 For MP maps, you need a trigger_multiple and a target_speaker. Create a brush, make it a trigger, then stick it in the doorway or on the floor or something, then target it at your target_speaker. You will probably also want to add a wait of like 5-10 seconds so the speaker doesn't fire constantly. That is the simple way to do it. You can get very fancy with target_relays, but start with that. - Vorax
Markana Posted May 19, 2002 Posted May 19, 2002 I usually just use a "trigger_once", then use "key:noise" and the path to your sound in "value" (eg: sound/effects/glassbreak1.wav). Then there's no need for a speaker. This of course just plays the sound once - which seems to be what you're after. (Also the game seems to favour sounds recorded at 22.050kHz and in 8bit mono - I use windows sound recorder to save my sounds in this format).
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