XManny Posted May 16, 2002 Share Posted May 16, 2002 There was a thread about this a while back (can't find it anymore). I recorded a few sound effects for my Single Player level recently in a sound studio (field trip ). Basically, there'll be a commander giving advice and commands during my Episode. The problem is, I have yet to figure out how to make a sound file play when the player enters a certain area. Could anyone tell me exactly how that'd work? Link to comment Share on other sites More sharing options...
Vorax Posted May 16, 2002 Share Posted May 16, 2002 For MP maps, you need a trigger_multiple and a target_speaker. Create a brush, make it a trigger, then stick it in the doorway or on the floor or something, then target it at your target_speaker. You will probably also want to add a wait of like 5-10 seconds so the speaker doesn't fire constantly. That is the simple way to do it. You can get very fancy with target_relays, but start with that. - Vorax Link to comment Share on other sites More sharing options...
Markana Posted May 19, 2002 Share Posted May 19, 2002 I usually just use a "trigger_once", then use "key:noise" and the path to your sound in "value" (eg: sound/effects/glassbreak1.wav). Then there's no need for a speaker. This of course just plays the sound once - which seems to be what you're after. (Also the game seems to favour sounds recorded at 22.050kHz and in 8bit mono - I use windows sound recorder to save my sounds in this format). Link to comment Share on other sites More sharing options...
Markana Posted May 20, 2002 Share Posted May 20, 2002 (oops! I meant 16 bit) Link to comment Share on other sites More sharing options...
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