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Help me please


chrustec

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Hey Guys,

 

Basically I am having this problem with models. I make a brush off misc_model and select for example an xwing and I cant seem to rotate the model to custom place my models. Please any help would be appriciated.

 

Thanks :atat:

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Hi

 

Try pressing N to go into the entities properties, You should see

some buttons that go like this

 

 

135.....90.......45

 

180..............360

 

225.....270.....315

 

 

Try selecting the model then pressing N then click on one of those buttons in the direction you want it to face.

 

That should work:D

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Originally posted by Eagle_e7

Hi

 

Try pressing N to go into the entities properties, You should see

some buttons that go like this

 

 

135.....90.......45

 

180..............360

 

225.....270.....315

 

 

Try selecting the model then pressing N then click on one of those buttons in the direction you want it to face.

 

That should work:D

 

 

Hmmmm,

 

I havent tried that way actually i was trying to rotate with the brush rotate buttons ill try it now. And can I just say that everyone in this community are great people as that I only just posted this question and already people have responded. Thanks Guys. ill Post back in a few minutes to say if it worked for me or not.

 

Thanks :evanpiel:

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Oh yeah and sorry to be a pain :) is there a way to "free" rotate the model instead of the EXACT angles? and can you "tilt" models say for example if i wanted to do an xwing crashed into a swamp for example ala ESB style? :biggs:

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No problem:D

 

If you need more precision then after you have used that to move the model press N to go into the properties again.

 

You should see a key called angle,

 

simply change the number value and that should give you more precision.

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You need to highlight a brush first, then click free rotation... it should put you in free rotation mode immediately.

 

Er... if you mean a misc_model, there is no way to free rotate it, as rotation of the bounding box doesn't actually rotate the model itself... you hafta do it in its key/values.

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