JeGGoR Posted May 16, 2002 Share Posted May 16, 2002 I've made a rotating brush which rotates counter-clockwise(*). It seems that it is the only possible way, but that doesn't fit well in my map :/ Does someone know how to invert the rotation? (*) maybe that was clockwise, I don't remember... I'm at work right now and I can't check. The problem is still here: that's the wrong rotation Link to comment Share on other sites More sharing options...
Chiori Posted May 16, 2002 Share Posted May 16, 2002 try key: speed value: -100 (or any other negative value) It will run clockwise then. (At least in my map) Chiori Link to comment Share on other sites More sharing options...
JeGGoR Posted May 16, 2002 Author Share Posted May 16, 2002 Thanks, I'm going to try that! As we are talking about func_rotating, I have another problem: my rotating brush is blocked by the player, but instead I'd like the player to be hurt and pushed away (or killed if that's not possible). And the brush must absolutely be unblockable!!!! (or that would ruin the synchro of my map). I've set a Dmg key but that doesn't help... Link to comment Share on other sites More sharing options...
RichDiesal Posted May 16, 2002 Share Posted May 16, 2002 Make a rotating trigger_hurt and group them together... Link to comment Share on other sites More sharing options...
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