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blOWN

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i had to uninstall jk2 and reinstall it and now i get this error when i try to play sp, mp works but no no no no sp doesnt!!!!i have the retail yes and in my eyes it should not be doing this.........

 

JK2: v1.02a win-x86 Mar 4 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (29 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets4.pk3 (3 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\[OE]_Blacklight_saber.pk3 (9 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

15015 files in pk3 files

execing default.cfg

execing jk2config.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium III

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

 

------- Force Feedback Initialization -------

...inhibited, not initializing

 

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using colorsbits of 16

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...27 PFDs found

...hardware acceleration found

...PIXELFORMAT 3 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...no supported texture compression method found

.....ignoring texture compression

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic not found

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...GL_EXT_point_parameters not found

 

GL_VENDOR: ATI Technologies Inc.

GL_RENDERER: RAGE 128 Pro C21 AGP 4x x86/SSE

GL_VERSION: 1.1.1336 Win9x Release

GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_ATI_vertex_blend GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_texgen_reflection GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_texgen_reflection GL_SGI_texture_edge_clamp GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 1024

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)

MODE: 3, 640 x 480 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 16

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled

Initializing Shaders

----- finished R_Init -----

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

 

------- Force Feedback Initialization -------

...inhibited, not initializing

 

 

------- sound initialization -------

Initializing DirectSound

- using ancient version of DirectX -- this will slow FPS

locked hardware. ok

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

11025 speed

0x843510bc dma buffer

( Dynamic music inhibited (s_allowDynamicMusic == 0) )

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

UI menu load time = 1609 milli seconds

------ Server Initialization ------

JK2: v1.02a win-x86 Mar 4 2002

Server: kejim_post

RE_Shutdown( 0 )

Initializing Shaders

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

----- Server Shutdown -----

---------------------------

bad parameter in external weapon data 'firingforce'

 

now can someone help me correct this problem plz!!!!!!!!!!!!

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