Territo Posted May 17, 2002 Share Posted May 17, 2002 How do you determine what force powers you start with in Single Player maps? Link to comment Share on other sites More sharing options...
Territo Posted May 17, 2002 Author Share Posted May 17, 2002 Bump bump, must know... Link to comment Share on other sites More sharing options...
Pseudopath Posted May 17, 2002 Share Posted May 17, 2002 If you have the ladder.pk3 file look in there you use target_trigger to execute a script. Hope that helps. - Pseudopath. Link to comment Share on other sites More sharing options...
Xcom Posted May 17, 2002 Share Posted May 17, 2002 Originally posted by Territo How do you determine what force powers you start with in Single Player maps? Well, it is done with scripts. Right now we don't have abilities to create scripts (but we will, as James Munroe promised to release BehavED). The script looks like this: affect ( "kyle", FLUSH ) { set ( "SET_FORCE_JUMP_LEVEL", "3" ); set ( "SET_FORCE_PUSH_LEVEL", "3" ); set ( "SET_FORCE_PULL_LEVEL", "3" ); set ( "SET_FORCE_SPEED_LEVEL", "3" ); set ( "SET_FORCE_HEAL_LEVEL", "3" ); set ( "SET_FORCE_GRIP_LEVEL", "3" ); set ( "SET_FORCE_MINDTRICK_LEVEL", "3" ); set ( "SET_FORCE_LIGHTNING_LEVEL", "3" ); set ( "SET_SABER_THROW", "3" ); set ( "SET_SABER_DEFENSE", "3" ); set ( "SET_SABER_OFFENSE", "3" ); } This is example is taken from yavin_courtyard/initplayer. As you can see all powers are set to max. To use this particular script, in Radiant, create target_scriptrunner. Select it and press N key. Enter following: key: usescript value: yavin_courtyard/initplayer Press enter. Then locate/create info_player_start and connect it to this target_scriptrunner. Kyle will then start the level with maximum force. Alternatively, you can just create force power-ups in the map which Kyle can pick up. (holocron_*** entities ??? ). Until we have JO scripting tools you can make use of Elite Force scripting tools which can be used to modify and compile simple scripts like this one above. Link to comment Share on other sites More sharing options...
Territo Posted May 18, 2002 Author Share Posted May 18, 2002 Interesting interesting, thanks. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 19, 2002 Share Posted May 19, 2002 Try this tool for now....... http://www.eliteforce-online.4players.de:1044/download/behaved.zip - Pseudopath. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 26, 2002 Share Posted May 26, 2002 My previous post dont work ;( Well I cant get it too work! Instead, D/L the Elite Force GDK install it and use the BehavEd from there it works... (provided you know how to script with Jk][, I don't ) - Pseudopath. Link to comment Share on other sites More sharing options...
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