patchx Posted May 17, 2002 Share Posted May 17, 2002 do curves and cylinders etc block vis? ive got a little nightclub thingo that is multi storey and has a bit of detail in it but it seems to be running really slowly im trying to figure out if it would be a vis thing or what -patch Link to comment Share on other sites More sharing options...
Drakewl Posted May 17, 2002 Share Posted May 17, 2002 no, curves and patches unfortunately dont block vis you'll have to work with caulk textured brushes above a roof ie. to make it blocking the vis Link to comment Share on other sites More sharing options...
UniKorn Posted May 17, 2002 Share Posted May 17, 2002 devmap yourmapname r_speeds 1 if the vertex number is above 10.000 it is a vis problem. Since it is a nightclub I think it is more likely a "too many animated shaders" thing Link to comment Share on other sites More sharing options...
patchx Posted May 17, 2002 Author Share Posted May 17, 2002 the vrts number thingo gets up to 11500 is that bad? i might need to make some vis blocking partitions but i think its actually my npcs i made some scripts to make some of them dance and its freaking it out too much i set a script to play some animations and got the script to loop but i think thats a bad way to do it cause my puter is all freaked out by it does anyone know if this would be causing it? -patch Link to comment Share on other sites More sharing options...
Tigris Posted May 17, 2002 Share Posted May 17, 2002 What's with "-patchshadows"? Could that help or does it only do the shadows? From the (additional) time it takes to calculate that I think it could be both. Just try it out Link to comment Share on other sites More sharing options...
Drakewl Posted May 17, 2002 Share Posted May 17, 2002 the command -patchshadows is only for the light compiling process not for the actual bsping/pvsing patchx, how did you find out the animations? are they frame periods or do they have names, like "dance" (if so, where to find em?)? thx Link to comment Share on other sites More sharing options...
patchx Posted May 17, 2002 Author Share Posted May 17, 2002 i used the modview tool that came with the sdk for jk2 to find ones that suited my needs it has all the animations listed and u can make whatever player model you want go through them i made a script that just plays some wierd saber moves and stuff one after the other pretty fast and set it to loop and it looks like crazee rave dancing i just need to to find a sexee lingerie chick skin so i can have podium dancers and all will be well -patch Link to comment Share on other sites More sharing options...
patchx Posted May 17, 2002 Author Share Posted May 17, 2002 will a caulk brush thats inside a patch block vis? or does it have to bee extruding from the patch? -patch Link to comment Share on other sites More sharing options...
Tigris Posted May 17, 2002 Share Posted May 17, 2002 Inside would do. Tried Hint already? Link to comment Share on other sites More sharing options...
UniKorn Posted May 17, 2002 Share Posted May 17, 2002 Hinting only helps in certain cases. A caulk inside a patch will do, but that also depends on the case. Link to comment Share on other sites More sharing options...
Xcom Posted May 17, 2002 Share Posted May 17, 2002 Yes, using hints is tricky. Occasionaly, you may do more harm than good. Personally, I only use them in corridors. Link to comment Share on other sites More sharing options...
patchx Posted May 18, 2002 Author Share Posted May 18, 2002 i used area portals on my doors but it says in the junk.txt file; Entity 187, Brush 0: areaportals only allowed in world and also WARNING: areaportal brush 1098 doesn't touch two areas WARNING: areaportal brush 1073 doesn't touch two areas WARNING: areaportal brush 1072 doesn't touch two areas i got the area portal the same dimensions as the dorr only thinner so it doesnt extrude from the doors visible surfaces what am i doing wrong? -patch Link to comment Share on other sites More sharing options...
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