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Level too bright!


tadmaz

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Posted

When a make a nice little level, the entire level is practically white, no matter what textures I use. Is there a special command to use when compiling? Or do you have to create a light, and set it to 200 or...what?

Posted

Unfortunately, I tried it, and the command prompt screen doesn't go away :(. What should I enter under project properites? or what should I manually type in to compile. I tried -bsp, then -vis, then -light, but the level was pitch black. Help?

Posted

This may sound stupid but did you create any light entities at all? NOTE: if you have a big level, you'll need to increase the intensity of lights. 300 is the default but sometimes you'll need to set them to 3000 and more.

Posted

No, there are no light entities. Do you really need them? But I am thinking it's in the compiling...What should I enter under fastvis(1/2) under project setting when I click change? Or what should I type in manually to compile in command prompt?

Posted

Oy...

 

You NEED light entities. What you're experiencing is a 'full bright' map, which is what the game does when you run a compile that doesn't inlude the light stage. Put light entities in your map, and then run a full vis or fast vis compile.

 

Light entities are ABSOLUTELY NECCESSARY. If you think you can build a map w/ out any, you are mistaken. :D

 

Just wanted to get that point across.

Posted

Yeah, you hafta have at least something that produces light... if you want to have nice even lighting, I'd suggest using a lighted sky shader and then placing a super-low power light some random place in the level...

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