tadmaz Posted May 17, 2002 Posted May 17, 2002 When a make a nice little level, the entire level is practically white, no matter what textures I use. Is there a special command to use when compiling? Or do you have to create a light, and set it to 200 or...what?
tadmaz Posted May 18, 2002 Author Posted May 18, 2002 Unfortunately, I tried it, and the command prompt screen doesn't go away . What should I enter under project properites? or what should I manually type in to compile. I tried -bsp, then -vis, then -light, but the level was pitch black. Help?
Xcom Posted May 18, 2002 Posted May 18, 2002 This may sound stupid but did you create any light entities at all? NOTE: if you have a big level, you'll need to increase the intensity of lights. 300 is the default but sometimes you'll need to set them to 3000 and more.
tadmaz Posted May 18, 2002 Author Posted May 18, 2002 No, there are no light entities. Do you really need them? But I am thinking it's in the compiling...What should I enter under fastvis(1/2) under project setting when I click change? Or what should I type in manually to compile in command prompt?
Cmdr. Antilles Posted May 19, 2002 Posted May 19, 2002 Oy... You NEED light entities. What you're experiencing is a 'full bright' map, which is what the game does when you run a compile that doesn't inlude the light stage. Put light entities in your map, and then run a full vis or fast vis compile. Light entities are ABSOLUTELY NECCESSARY. If you think you can build a map w/ out any, you are mistaken. Just wanted to get that point across.
RichDiesal Posted May 19, 2002 Posted May 19, 2002 Yeah, you hafta have at least something that produces light... if you want to have nice even lighting, I'd suggest using a lighted sky shader and then placing a super-low power light some random place in the level...
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