Encisco Posted May 17, 2002 Share Posted May 17, 2002 Ok, I saw a post on this before but I can't seem to find it. How do you make a flame/fire? I was going to use torches in my map. Thanks Link to comment Share on other sites More sharing options...
Grets Sirob Posted May 17, 2002 Share Posted May 17, 2002 It's actually pretty easy. First, have you unpacked the assets files? I put the files into a directory called "stuff" in the JKII folder. This will make it easier. Now, make an "fxrunner" entity, press "n", and put in the key "fxfile". Then, put in the path "effects/env/" and depending on what kind of fire you want put in the name of the .efx file (there is small_fire.efx and fire.efx, those are the only ones I have used, and they are pretty cool) Remember to include the .efx at the end or it won't work. Hope this helps! Roger Roger Link to comment Share on other sites More sharing options...
volrathxp Posted May 18, 2002 Share Posted May 18, 2002 also... if you create a light entity above the fire and set it to an orangish color, and create a key called style on the light entity and assign it the value 3 you can have a flickering orangish light if you want your fire to give off light. volrath Link to comment Share on other sites More sharing options...
MasterJedi83 Posted May 18, 2002 Share Posted May 18, 2002 What about light beams...i've been reading numerous posts..but i can't seem to get it 2 work...i've searche through quake 3 files looking for a beam.shader since 'JO' doesn't have one....right now..i have a big black box floating air doing nothing.....someone said i have to program it like its fire...i dont know how to do it..any help would be great..... Link to comment Share on other sites More sharing options...
volrathxp Posted May 18, 2002 Share Posted May 18, 2002 there are a lot.. .and i mean a lot... of differences in path structures between the q3 stuff and jk2 stuff. granted some of it is the same, but a lot of it is really different if you notice. many things from q3 just won't work with jk2 like effects and models unless you reexport them using milkshape. Link to comment Share on other sites More sharing options...
MasterJedi83 Posted May 18, 2002 Share Posted May 18, 2002 i found the beam textures in q3..so does that mean i need milkshape just to make them work in 'JO' ? Link to comment Share on other sites More sharing options...
volrathxp Posted May 19, 2002 Share Posted May 19, 2002 i dunno if effects can be ported... does anyone else know if this is possible? textures should work fine. if you can make a shader for the beam but i was under the impression that it was an effect. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 19, 2002 Share Posted May 19, 2002 The beam shader is one which creates a halo of light surrounding a light (like the glow around a florescent light). The beam fx entity is one which creates a colored pulsating beam between two points. Link to comment Share on other sites More sharing options...
giganerd Posted May 21, 2002 Share Posted May 21, 2002 I too was wondering how to place a flame in my level and came upon your post and tried your suggestions. I have created the fx_runner and made the fxfile=effects/env/small_fire.efx. I even extracted that particular file and I cannot get it to work. Also, I am using the latest version of GTK, if that makes a dif. Any ideas? Link to comment Share on other sites More sharing options...
RichDiesal Posted May 21, 2002 Share Posted May 21, 2002 Effects don't need the effects/ dir... just env/whatever.efx Link to comment Share on other sites More sharing options...
giganerd Posted May 22, 2002 Share Posted May 22, 2002 Yeah, I just figured that out. Thanks anyway. Link to comment Share on other sites More sharing options...
Gif Posted May 31, 2002 Share Posted May 31, 2002 where do you get this assets pack? Link to comment Share on other sites More sharing options...
RichDiesal Posted May 31, 2002 Share Posted May 31, 2002 It is included with the game in the base/ directory. You don't actually need to unpack it (waste of space, IMO), you can just open it in winzip and look at the files it contains. (It is the assets0.pk3 for textures/effects/etc and the assets1.pk3 for character soundsets) Link to comment Share on other sites More sharing options...
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