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MasterJedi83

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okay then......hmm..from what i read, that means i have to create my own shader just to get the light beams to work? if so, how would i go by making my own beam shader??????????

 

 

 

 

 

 

 

 

† if im being annoying, i apologize †

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If you look in the shader directory in the base directory you'll see al the shader files in there. Look at one in your favourite text editor and you'll see it's just a text file describing the behaviour of the textures-as-shaders.

 

Take a look in that thread I mentioned before for an update soon....

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You do know that you're not allowed to use any shaders or textures that shipped with Quake III Arena in any other game (including JKII), right? That would be in violation with the EULA.

 

If you're using textures or shaders created by another person (that are not shipped with a game), it's always a good idea to ask for permission first, especially if you're going to use them for another game than the creator first intended them for.

 

// Grudge

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Originally posted by RelFexive

If you look in the shader directory in the base directory you'll see al the shader files in there. Look at one in your favourite text editor and you'll see it's just a text file describing the behaviour of the textures-as-shaders.

 

Take a look in that thread I mentioned before for an update soon....

 

 

 

 

so, if i go by adding this:

<B>

textures/yourtexture/beam

{

surfaceparm nonsolid

surfaceparm trans

cull none

q3map_nolightmap

{

map textures/yourtexture/beam

blendFunc GL_ONE GL_ONE

}

}

</B>

 

to a new text file and added ' .shader ' at the end, would that become a shader itself........if that made any sense to u.

 

 

thanks

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Originally posted by Grudge

You do know that you're not allowed to use any shaders or textures that shipped with Quake III Arena in any other game (including JKII), right? That would be in violation with the EULA.

 

If you're using textures or shaders created by another person (that are not shipped with a game), it's always a good idea to ask for permission first, especially if you're going to use them for another game than the creator first intended them for.

 

// Grudge

 

Wow. Not to be devil's advocate here, but id won't give 2 rat's rear ends about whether you use they're beam shader, especially since it'll end up practically indistinguishable from 3rd-party ones. No one should really be including copyrighted music with their maps, but the Duel of the Fates music is playing in everybody and their dog's duel map, and I haven't seen huge legal battles breaking out just yet...

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Originally posted by ArcticCamel

 

Wow. Not to be devil's advocate here, but id won't give 2 rat's rear ends about whether you use they're beam shader, especially since it'll end up practically indistinguishable from 3rd-party ones. No one should really be including copyrighted music with their maps, but the Duel of the Fates music is playing in everybody and their dog's duel map, and I haven't seen huge legal battles breaking out just yet...

 

There's something that is called : "respect for other people's work."

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Originally posted by ArcticCamel

 

Wow. Not to be devil's advocate here, but id won't give 2 rat's rear ends about whether you use they're beam shader, especially since it'll end up practically indistinguishable from 3rd-party ones. No one should really be including copyrighted music with their maps, but the Duel of the Fates music is playing in everybody and their dog's duel map, and I haven't seen huge legal battles breaking out just yet...

 

Believe me. They do. Yeah, you might get away with it right now, as the JKII editing scene is relatively new, but I can guarantee you that someone will notice it sooner or later and report you. And I promise you - you don't want to have to deal with id's lawyers.

 

If you look at the Q3A editing scene, ip violations are extremely rare, mainly because id has enforced their rights very well (with support from the community of course). I personally don't want to see the JKII editing scene be regarded as a bunch of thieves and cheaters.

 

And once LucasArts starts looking in to this community, all the people that have used music that's not shipped with the game will also be in trouble. Sorry, but that's the way it is. They're pretty anal about their intellectual property.

 

// Grudge

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EDIT: MasterJedi83. Yeah, that's about right. That's a shader file. You'll have to check the paths first though, and have a texture (or several) that they're pointing to.

 

I can recommend you to download this little proggie:

 

http://www.bpeers.com/software/q3ase/

 

It really makes creating shaders a lot easier.

 

If you want to preview a shader you can use a plugin called "Curry". It's also available in the plugins menu in GtkRadiant.

 

About the millenium falcon: have you put the textures in the right place? I assume that you have downloaded a zip file. If there is a folder structure in the zip file, just extract the textures to the same folder structure under your 'base' folder. Chances are that it works.

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Quake 3 shaders will never work straight off the bat with JKii. So no one has and is stealing anything from id. Like the above mentioned: I highly doubt they are going to bother about a simple shader. If it were a whole bunch of textures, or a map of q3dm# then yeh. But proving someone used the exact file of the Quake 3 shader is nearly impossible and would be a waste of time & money for id and their lawyers.

 

God forbid the JKii mapping community be classed as thieves. What do people expect us to do? Just not use any shaders that have any similarities to any other game out there? Even though it is possible to create such a thing from the top of your head if you understand the language?

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Originally posted by fabrikashon

Quake 3 shaders will never work straight off the bat with JKii.

Where did you get that, they do work with jk2.

What do people expect us to do? Just not use any shaders that have any similarities to any other game out there? Even though it is possible to create such a thing from the top of your head if you understand the language?

It is not forbidden to create a similar shader. It is forbidden to use the shader from the pak0.pk3 files.

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The actual code of a shader you probably will never be busted for, a sky shader from quake looks identical to a sky shader from JK2, with just the variables changed and an occasionally new function.

 

The actual texture part of a shader though you will probably get busted for. They probably would never take you to court, but you will find it impossible to host your map anywhere, their lawyers would probably contact the site you have it hosted and ask them to remove it (Which they would.) or if you host it yourself they would contact your ISP and ask them to remove copyright infringing material (Which they also would.)

 

If you really want quake shaders/textures there are literally 20 times the amount of textures/shaders on the web that are all free and all just ask to be mentioned in your credits. I'd say half of those are very high quality, a large portion of them being even more impressive than what id shipped Q3 with.

 

PS Q3 shaders work perfectly with JK2. Though not all JK2 shaders would work with Q3a as they added in a few more shader functions you can call in your code.

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It is not forbidden to create a similar shader. It is forbidden to use the shader from the pak0.pk3 files.
:rolleyes:

 

It was a backup statement to Arctic Camels.

 

And unless you are taking the textures from Quake 3 as well, shaders will not work directly from one to the other. A petty point of argument but it's a valid one. The whole argument that arose is petty in itself. We are talking about something typed up in notepad over the span of 5 minutes and is hard to be copyrighted as it has no distinctive features. Unlike a texture or other resource that would.

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Yeah, it's almost impossible to _not_ make shader scripts that are almost identical to id's. And I don't think that anyone will go through the scripts and compare them with the id ones. The main issue is of course the textures.

 

But I think that it is a good thing to already from the beginning clearly state what is allowed and what is not. That way we can avoid a lot of grief later. Just politely inform all the new people that id textures are off-limits when it comes to JKII editing.

 

// Grudge

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I understand it has to do with cost.

 

They realised that if they spent an extra $5 or £5 per disc putting on copy protection it would still be cracked in a week so they decided to save money and not bother with it.

 

Makes no difference to me; I bought the proper thing anyway.

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