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Requesting an md3 (Han in carbonite)


DarthSlayne

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Posted

I am in need of an md3 format model of Han Solo in carbonite for a map in currently working on

I have tried converting a 3ds format but it doesnt work, probably the converting proggy i used

any help would be grateful and names will be included in the credits ;).

 

Thanks

Posted

i have a 3ds model of this as well and have been trying to convert it as well as other 3ds models to md3. the problem is that every md3 exporter exports with quake3s path structure. if you haven't noticed, for the map_objects model folder, the path actually ends up being mapobjects in q3. kinda screws things up a bit. plus obviously, every md3 exporter looks for quake 3 in the first place. i could reexport the md3 with the correct paths if milkshape would actually load the model (it crashes every time). although i haven't tried han yet, i might go do that now... i'll let ya know.

 

volrath

Posted

thanks very much volrath,

oh and how do i stop myself clipping through the misc_model entities?

i tried putting a shuttle in the level too just in case it was the path or something and found my self walking through it

Posted

Hi

 

To stop that walking through models thing place a block around the model (about the same size as it) and then texture the block with the "clip" texture

 

The clip texture can be found under the "system" textures

 

 

Hope this helps:D

Posted

Try loading the Kejim_post example map.

You should see an example of the shuttle with the clip texture on it at the beggining.

 

But if you wanted to do it perfectly with all the edges exact then it probebly will take ages:D

Posted

as for the han solo in carbonite i beleive you elready have on in textures. under evil5_floors.. this might of came with the carbon chamber map.. not sure.

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