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Splash sounds???


NyghtWalker

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I've started work on my first map and after searching the forums manually (since the search function is disabled yet again) and reading through a few tutorials I cant seem to find an answer to this problem. No matter the texture I use when I compile the map and load it up it makes the water splash noise when people run across it, how do I prevent this from happening? Thanks in advance.

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I feel your pain and may be able to help...

 

I had the same problem on my last map and at first, I used 1 unit thick clip brushes, which worked fine on everything but patch meshes. Here's how I solved the problem without using clip brushes at all.

 

1st - I found every texture in my map that had the splashing water sound. I copied those textures into a new folder under the texture directory, then I found the shader file for each shader that I had copied over. EVERY single shader that had the water sounds on it had a surface parm of "metel steps" - so I copied the shader files in question to a NEW shader that had the same name of the NEW folder I created and copied the textures to. I took OUT the surface parm "Metal Steps" entirely. I then added my new shader to the shader list.txt .

I then went back into the editor, found my new texture folder and replaced all the shader textures that made the spashes, to the ones I copied over to the new folder ( using the handy find/replace feature ).

 

Now, after you do this, you MUST include your new texture folder in the pak3 file , or you'll get the big grey squares of death in the game. This will make the pk3 larger, but it will get rid of the water sound.

 

Try it. It will work. Hope that helps.

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